and that’s the secret to a good product
While you’re all here what controller do you use for your deck? Been thinking of getting one of the hall effect 8bitdo ones, but I’m open to trying anything.
Why would you use a controller with the steam deck? It is a controller.
Some people like a lighter weight and different grips. Lots of cases have a kickstand where you can prop up the deck and use your favorite controller.
Can’t it also dock to a TV or monitor?
I like the steam deck and use it as a controller, but you could make the same argument about the switch. Regarding the switch, my answer would be that while it is a controller, it is - IMHO - a poorly designed and uncomfortable-to-use controller.
While you and I like the ergonomics of the deck, others may not. One can hardly blame those people for wanting something they feel more usable.
still loving and using it. grabbed bf1942 from the archive.org, now playing in lan with friendo and 255 bots. epic joy.
It’s also what got me to finally go linux full-time.
I had tried to a couple times before, but always ran into one too many snags.
When the deck was announced I thought to myself “that can’t work with every game, can it?” as I’d attempted that myself.
But I had to see for myself, and the improvements in proton were staggering. And it’s gotten even better since! Who would have though Apex Legends, Hunt Showdown, and a bunch of other holdouts and anti-cheat games would be running on linux within a year of the deck releasing?
it’s the year of linux on the toilet!
In the early days I thought it would be some niche gimmick that would never take off. Turns out it wasn’t and it’s the best handheld gaming machine ever made.
It feels good to be wrong!
I adore mine. Not the best for GPU-intensive games like Elden Ring or Resident Evil 4 remake… But for essentially everything else it’s just the best.
Minecraft, 90fps Balatro, Slay The Spire, Binding of Isaac and similar… 90fps Dark Souls 1-3 - 90fps!
Very, very happy.
I only have a switch because of my nephew. It hardly gets any use otherwise. Then i found balantro and now it’s basically a balantro machine. I do wish i had a steam deck instead of a switch.
When I heard of it, I was wondering who that was for and what was even the point. Since I got mine, I barely play on my desktop PC anymore. I really didn’t expect to live it this much.
This is a shared experience.
Every single person in my circle gave the biggest wtf to it and when they finally got it, talk about how they rarely use their gaming PC.
I love this so much. It reminds me of how AMD Threadripper came to be.
Apparently Threadripper was a skunkworks project by some of the engineers at AMD that they worked on in their spare time. They wanted to see if they could basically slap together a bunch of normal CPU dyes into on mega chip with a high speed/bandwidth interposer connecting them together.
It was almost abandoned and they had to fight to get it taken seriously. But it proved to be a viable product, and singlehandedly was responsible for decimating what was left of Intel’s place in the HEDT market so badly, that after several years of failed attempts to keep up, Intel officially announced that they wouldn’t be competing in that space anymore.
It’s such a cool thing when talented and passionate people come together without having to be subject to strict marketability and just try to create something awesome and revolutionary.
The Steam Deck kicked off an entire new market for handheld gaming devices that had real power to play modern PC games. And despite a bunch of competing and copycat products, the Steam Deck is still king.
I love mine, have close to 200 hours on it, which for me is a ton. I’ve barely gamed on my main PC in the last year, it’s just so much more comfortable to play on the couch or in my bed.
It’s just too bad that AMD is also not competing in the HEDT space now, leaving no reasonable options whatsoever
I got one to replace the Xbox that I’ve had hooked up to my tv’s since gen 1… absolutely no regrets.
I have a 14+hr travel day coming up in the next couple months and it’s going to get it’s first work out as a portable, lol.
It really shows, because it’s just a well thought out, no compromises device. I’m still crossing my fingers hoping that they’re getting somewhere with the steam controller 2 prototypes that I’m sure they’re playing with if only for shits and giggles
The first one didn’t sell that well, so doubt it. Which is a shame, since it’s the best controller I ever had. If they removed the buttons and put in a joystick (or removed the right Gaben nipple) it would’ve been perfect.
I remember one of my first thoughts on the Deck was “even if this fails commercially or can’t play any new games, I want it for old games and emulation. Even if it goes nowhere else, it would be worth it for me.”
It ended up being more powerful than I thought it would be. I thought I’d just be playing some retro 2d games and really old 3d games, but it ended up running some new titles better than expected to be able to play them on the Deck.
Last night, I was playing cyberpunk without any problems. That’s pretty insane in my opinion.
Running games at 800p targeting 40fps is a lot more viable than I would have expected just looking at the numbers. It looks great for a display that size and 40fps feels like it’s a lot closer to 60fps than it really is.
I get why people using it as their primary gaming device would want more power but as a secondary device for me it’s stellar.
The way I see it, is because of the controls. You have a much stronger reaction with a mouse than a joystick. Anytime you play with a mouse, the reaction time is expected to be lower because you I dictate where you want to be looking (like in am fps). The mouse acts as a view positioning device. It is not forgiving. A joystick however is a rotation device. It tells how fast you want to be moving around when looking, not where it should be looking. It is much more forgiving because you only dictate the speed of rotation. If you plugged in a mouse in your deck and played it on the deck you would immediately notice the difference I imagine. I think the trackpads do bring some aspects of the mouse to the deck too in that regard.
But yeah, my takeaway is, with a joystick you don’t need that tight of a latency as with a mouse.
and 40fps feels like it’s a lot closer to 60fps than it really is.
Counter-intuitively, 40fps, not 45fps, is the mid point between 30fps and 60fps, so it really is closer than what a lot of people think.
On the surface that seems impossible, but looking at frame times tells the story.
Let’s divide 1 second by 30, 40, and 60:
-
1 / 30 = 0.033s per frame
-
1 / 40 = 0.025s per frame (0.08s less time per frame than 30fps)
-
1 / 60 = 0.017s per frame (0.08s less time per frame than 40fps)
-
I think that perceived smoothness from 40 fps comes from the LCD screen they chose, and using a controller. Docking the deck to a monitor and using a mouse makes it much more noticeable; but running games at 720p makes it much easier to hit 60 fps.
That’s me. Also it was based on Linux, so its not a waste of hardware, because I know a Linux operating system works well with it. I wasn’t even expecting it to play new AAA games developed for the newest console generations.
This is so important, especially as we live in an age where tech being churned out that ends up as paperweight is the norm. Being solidified in the Linux kernel we know this thing will live on for decades until in 2080 they will pull the plug on the x86 architecture and you’ll be one of the 3 people still around to remember it
I don’t think I make it to 2080, but otherwise agreed. :D
Funny thing is, now that I have it I keep finding uses for it. Sure, some of it is “well I’ve got it now so why not?” but I didn’t expect a handheld pc of this configuration to be so handy to have around.
I’ll be real, before the Steam Deck existed, I was toying around with the idea of either building something basically like it, or how to slap a Steam Link into that kind of formfactor (3d printer, breadboard shenanigans, etc.)
Was very pleasantly surprised when Valve announced exactly what I wanted. Have been happy with it ever since.
"And there are people [at Valve] who were like, ‘I just want that for me.’ The point wasn’t even to make a product out of it. It was just, let’s see if you can actually make something that I would want to use for that purpose.”
I don’t even know what that’s supposed to mean. Seems highly unlikely Valve was dedicating valuable dev/engineer time and money to make a toy they had no intention of ever producing…
Seems highly unlikely Valve was dedicating valuable dev/engineer time and money to make a toy they had no intention of ever producing…
This actually is basically how Valve works.
They have a pretty small team, and Steam is a fucking money printer.
They are a private company, not public.
That means no shareholders. No need to jam out a product to keep stock prices up, no boards of directors that also sit on 12 other boards that are all scheming to figure out how to push the whole industry toward stupid bullshit like NFT game items or ‘replace all our employees with AI’ or ‘every game is actually just a marketing tool for MTX or battlepasses.’
(The entire idea of loot boxes and in game microtransactions was basically just another ‘i wonder what would happen if, or if it would even be possible to…’ and then the steam marketplace of ingame items was born, and then basically every one else copied them, poorly.)
(Fuck, its basically the same with modern in game achievements as well.)
…
They could do nothing other than maintain their existing products and basically just coast on that forever, remaining profitable.
Because they have essentially no hard deadlines to put out some new product… this enables them to have a very loose, very voluntary, workplace culture which emphasizes quality over quantity, creativity over ‘its the same game in a new setting’, as well as not rushing anything.
A whole lot of their projects in the last decade are just people saying ‘I’m gonna do this’ and then if anyone else thinks its cool or neat, they work on it too.
People are allowed and encouraged to contribute to any project, at any time, as opposed to basically all other corporate software studios that have very rigid and defined roles.
I don’t know what any of that has to do with throwing millions in the garbage can…
Some projects will end up being a waste of resources, but others end up printing a ton of money.
Sure, but anything that “The point wasn’t even to make a product out of it” is 100% definitely a waste of resources. So either they’re intentionally throwing money in the garbage or the intent absolutely was to make a product out of it…
this is how I know you’ve never created anything, lol. lots of times, you fail at making something, but you learn from those failures.
who knows what other projects they threw money at and failed, the only one I can think of rn were the steam machines.
I’m sure they learned from those mistakes, tried again, and here we are with the steam deck
Found the Buisness major
That user legitimately spends all day posting pedantic BS lmao, this is hilarious.
Literally the archetype of le Reddit neckbeard to a tee, Christ what a loser
It’s not a waste of resources if you learn something. Think of this as research rather than product development. You can try many things (from VR, to miniaturised computers, to cloud gaming, controllers with wonky form factors…) to see what results in a good experience. You don’t need to get anywhere near a full fledged product to understand those things, so the waste of resources isn’t massive anyway.
I’d bet at the moment people decided “this is useful, I even want this for me, so let’s turn it into a product” the steam deck looked more like a screen, a gamepad and a raspberry pi all taped together or jammed into a 3d printed prototype chassis.
If people have spare capacity to work on these projects, the material cost at such a point can be under <5k which is peanuts for a company like Valve.
Good thing you weren’t working at steam, huh.
Do you really, truly believe that everything that’s never been done before is a 100% sure bet to invest time and money into?
Do you really have no idea of how complex, untested, but potentially viable ideas come to fruition, come to be found out as coherent and workable vs incoherent and non workable?
… You are aware that matchsticks were essentially invented by the scattershot approach of a man who just had the time, funding, and materials to just basically randomly test a whole bunch of chemical compounds, and he just happened to accidentally drag a stick covered in concoction #38 or whatever against a hearth, whereupon it burst into flame?
… Do you think the Wright Brothers, or any other early experiments of developing flying machines… or all those involved in early rocketry… do you think all of those people were 100% sure that each of their designs would work?
Steam made Valve more than $2,000,000,000 in 2021.
They have infinite money forever.
Gabe Newell runs a biotech company as well.
A couple million on a blue-sky product development pipeline is an incidental cost for the most part.
Steam made Valve more than $2,000,000,000 in 2021.
You say this as if all the money goes into to pockets of the devs and engineers to fuck off an do whatever they want. I ask again how this explains why Valve would throw money away.
… What?
It… it goes into the company.
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
They run an absurdly profitable business.
They make approximately $15 million in profit per each of the roughly 360 employees.
That’s after wages.
Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.
The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.
When you have a stable business with a guaranteed source of huge amounts of revenue, that all you have to do is basically maintain at a very low cost…
Most other revenue can be thrown at whatever, in a how ever long it takes to do well and properly timeframe.
Actual innovation requires a series of creative ideas that are explored thoroughly, without overwhelming pressure or influence on decision making, or timetables.
Valve’s position allows them to do this.
Lots of those things go no where, but a good number of them work out, and basically revolutionize the industry, more than making up for the projects that do not work out.
As a certain wise old man once said:
“These things, they take time.”
The more I learn about Valve culture the more I realize they definitely have teams just throwing shit at the wall to see what sticks. I bet there are some really wild prototypes that we never get to see.
Sure, with the intention of finding a product to sell. But the whole point of this article is that they never intended to sell it:
The point wasn’t even to make a product out of it
You would be surprised how much companies experiment behind the scenes, that you never see. Prototypes aren’t actually the most expensive thing, so its totally doable, especially if you have lot of engineers hyped for that. Given that the teams at Valve produced hardware before, its only normal to get money for new experiments. Also the structure at Valve is a bit different than most companies.
Sure but they’re saying it wasn’t a prototype. At least not intended to be.
Plans change and evolve. After the experiments looked good, more and more people got interested. Maybe the one guy who was successfull with previous hardware got involved and they started to see something bigger than anticipated. Its an organic growth. I mean I don’t have any internal knowledge or anything, just trying to think how it could have went.