• helenslunch@feddit.nl
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    11 hours ago

    I don’t know what any of that has to do with throwing millions in the garbage can…

    • Phen@lemmy.eco.br
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      10 hours ago

      Some projects will end up being a waste of resources, but others end up printing a ton of money.

      • helenslunch@feddit.nl
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        9 hours ago

        Sure, but anything that “The point wasn’t even to make a product out of it” is 100% definitely a waste of resources. So either they’re intentionally throwing money in the garbage or the intent absolutely was to make a product out of it…

        • john117@lemmy.jmsquared.net
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          4 hours ago

          this is how I know you’ve never created anything, lol. lots of times, you fail at making something, but you learn from those failures.

          who knows what other projects they threw money at and failed, the only one I can think of rn were the steam machines.

          I’m sure they learned from those mistakes, tried again, and here we are with the steam deck

          • helenslunch@feddit.nl
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            37 minutes ago

            this is how I know you’ve never created anything

            So I suppose you spend millions funding engineers to create products as personal toys with no intention of selling any of them?

            • john117@lemmy.jmsquared.net
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              23 minutes ago

              thats called R&D. I don’t personally spend millions of dollars, but I do spend money on things that never pan out but teach me a lot of lessons I can apply to my next project

          • SoJB@lemmy.ml
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            7 hours ago

            That user legitimately spends all day posting pedantic BS lmao, this is hilarious.

            Literally the archetype of le Reddit neckbeard to a tee, Christ what a loser

        • Jrockwar@feddit.uk
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          8 hours ago

          It’s not a waste of resources if you learn something. Think of this as research rather than product development. You can try many things (from VR, to miniaturised computers, to cloud gaming, controllers with wonky form factors…) to see what results in a good experience. You don’t need to get anywhere near a full fledged product to understand those things, so the waste of resources isn’t massive anyway.

          I’d bet at the moment people decided “this is useful, I even want this for me, so let’s turn it into a product” the steam deck looked more like a screen, a gamepad and a raspberry pi all taped together or jammed into a 3d printed prototype chassis.

          If people have spare capacity to work on these projects, the material cost at such a point can be under <5k which is peanuts for a company like Valve.

        • sp3tr4l@lemmy.zip
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          6 hours ago

          Do you really, truly believe that everything that’s never been done before is a 100% sure bet to invest time and money into?

          Do you really have no idea of how complex, untested, but potentially viable ideas come to fruition, come to be found out as coherent and workable vs incoherent and non workable?

          … You are aware that matchsticks were essentially invented by the scattershot approach of a man who just had the time, funding, and materials to just basically randomly test a whole bunch of chemical compounds, and he just happened to accidentally drag a stick covered in concoction #38 or whatever against a hearth, whereupon it burst into flame?

          … Do you think the Wright Brothers, or any other early experiments of developing flying machines… or all those involved in early rocketry… do you think all of those people were 100% sure that each of their designs would work?

          • helenslunch@feddit.nl
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            50 minutes ago

            do you think all of those people were 100% sure that each of their designs would work?

            I’m sure 0% of them did but 100% of them were researching to find products to sell.

    • ggppjj@lemmy.world
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      10 hours ago

      Steam made Valve more than $2,000,000,000 in 2021.

      They have infinite money forever.

      Gabe Newell runs a biotech company as well.

      A couple million on a blue-sky product development pipeline is an incidental cost for the most part.

      • helenslunch@feddit.nl
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        9 hours ago

        Steam made Valve more than $2,000,000,000 in 2021.

        You say this as if all the money goes into to pockets of the devs and engineers to fuck off an do whatever they want. I ask again how this explains why Valve would throw money away.

        • sp3tr4l@lemmy.zip
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          6 hours ago

          … What?

          It… it goes into the company.

          https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted

          They run an absurdly profitable business.

          They make approximately $15 million in profit per each of the roughly 360 employees.

          That’s after wages.

          Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.

          The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.

          • helenslunch@feddit.nl
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            48 minutes ago

            It… it goes into the company.

            …what? How…does fucking around researching and developing products for their team members benefit the company?

    • sp3tr4l@lemmy.zip
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      10 hours ago

      When you have a stable business with a guaranteed source of huge amounts of revenue, that all you have to do is basically maintain at a very low cost…

      Most other revenue can be thrown at whatever, in a how ever long it takes to do well and properly timeframe.

      Actual innovation requires a series of creative ideas that are explored thoroughly, without overwhelming pressure or influence on decision making, or timetables.

      Valve’s position allows them to do this.

      Lots of those things go no where, but a good number of them work out, and basically revolutionize the industry, more than making up for the projects that do not work out.

      As a certain wise old man once said:

      “These things, they take time.”