What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • jjjalljs@ttrpg.network
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    1 year ago

    ve solved the second problem by replacing Combat rules with general ‘Contest’ rules – a single system for Extended and Resisted actions, which works for Investigations, competing companies, or snide remarks at Elysium…and sword fights, if you must.

    This is how Fate works and I like the idea a lot.

    I toyed with having social conflict in CofD (close relative to WoD) use the same rules as combat, but attack willpower instead of health. So screaming at someone is presence + intimidate instead of strength+brawl. Seemed like it would work on paper. Don’t have any players at the moment to try it with.