What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?

  • Knitwear@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Oracle / Seer / Diviner

    Great flavour, lots of precedence in stories. But in practice if abilities didn’t give us info/tantalising hints it was a waste of resources, and if it did then we’d skipped over fun adventure story beats.

    On the one hand they are a great way for the GM to give you info and hints. On the other hand, they can feel like they short cut’d fun story-rich adventures to libraries and sages and NPCs with secrets we needed to know etc.

    • dumples@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I think the DnD 5e School of Divination wizard did some good things to make a diviner fun without ruining the vibe. I love the Portent’s ability to “see the future” with its messing of the d20 roll as well as the Expert Divination (you gain 1 lower spell slot when casting divination spells) allows you to cast divination spells without “wasting” slots if you didn’t get anything good. It is really a hard concept to use often because at some point as you get more powerful you transform into a NPC just giving advice instead of going on adventures.

    • tissek@ttrpg.network
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Another thing that makes Oracle / Seer / Diviner characters difficult to GM for is that you need to know things in advance, where the adventure leads to etc. As one whose GMing style leans heavily into Play To Find Out that sort of characters is kind of counter to it.

      That said it is highly dependent of what the player want out of such an archetype. If it is a flavour for how the character solves problems I’m all for that. Touching an item to get a vision/impression for something (adventure) related to it go ahead. That is not too different to other ways of investigating. But the player who wants those powers to get “quest markers” or to completely negate obstacles (“hurr durr I have foresight so I’ve seen the ambush”) gets hard noes from me.

      Also agreeing with @[email protected], D&D 5e Divination wizards are very well made and the divination spells work well in those kind of worlds.

      • sirblastalot@ttrpg.networkM
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Of course, if you know you have a seer in your party, you can plan ahead and come up with some prepared scenes. They don’t neccesarily have to be predicated on what’s going on near the players either; they could, for example, foresee the bbeg tormenting his captives - get some flavor about how evil he is, maybe some plot-relevant information to use later, but it doesn’t actually depend on which level of the dungeon they’re on or whatever. Obviously, this depends on the details of exactly what spells they’re using and in what system.