- cross-posted to:
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- cross-posted to:
- [email protected]
“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd
Aye, they try to hype the idea of a main quest line as something that defines their design.
😅
Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.
I played CP2077 only recently after 2.01 patch and it’s kind of ok as an ubisoft sandbox. There’s something like 40 hours of well made content that’s on rails and a lot of really generic filler missions. I’m kind of disappointed and not because I expect voiced exposition and writing from such filler, but I did expect gameplay that was tuned to be challenging and it’s not. Seriously, Watch Dogs 2 (which is actually ubisoft) had better designed and balanced side missions. Here it’s just have these 5 dudes standing on a corner, you can kill them by hacking their shit without them ever seeing you or getting a chance to react. It’s a nice world that’s an average game garnished with a lot of Potemkin content.
Potemkin content - what a great term and so apt for CP2077