Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • SuiXi3D@fedia.io
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    8 days ago

    The number of times my cleric/sorcerer has had to revivify the rest of his party…

      • DragonTypeWyvern@midwest.social
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        8 days ago

        It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

        5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

        The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

        • fieldsofgold@ttrpg.network
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          1 day ago

          Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can’t move? I’ve never been clear on this and I’m more willing to look like a twerp about it on here than with a DM in person

        • jjjalljs@ttrpg.network
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          6 days ago

          D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

          That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.