So this may be a silly question. Long time ago I played D&D with friends. We had a good DM, and had a great time as a party of friends roleplaying an interesting adventure. Fast forward to now, where life, family, work and all not easily allows to currently play with a great roleplaying group.

So, looking to fill in a bit of the fun, I was looking at doing some solo RPG with FoundryVTT and the Mythic Game Engine. However, focusing more on D&D 5E mechanics in combat I discovered the game Solasta: Crown of the Magister. It looks like it provides a great environment to do some ‘quick’ D&D combat sessions with some light roleplaying. Also, it allows people to create their own adventures and share them. So, on paper it should tick many of the boxes of solo D&D.

Has anyone played with Solasta? What did you like from a D&D perspective? And what not?

BTW, I’m also playing BG3 (100hrs currently into the game).

  • jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Solasta is a pretty fun story light DND game. I enjoyed it, but I never finished anything other than the original campaign. It’s pretty generous with long rests and short rests, which kind of ruins dnd’s precarious balance.

    Personally I’m super tired of DND specifically. I’d love something like solasta but with a different system .

    • bionicjoey@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Short rests are meant to be plentiful in 5e. One of my biggest complaints with BG3 is the limit they placed on them.

      But yeah, I would LOVE Pathfinder 2e as a CRPG. That’s something that keeps popping into my head as I’ve been playing through BG3.

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Yeah I didn’t like how they limited short rests in bg3. It’s pretty hard on warlocks. But letting people long rest as much as they want means you can solve most fights with three fireballs, which isn’t how the game is really designed. (Bg3 sort of limits it based on supplies, but supplies are plentiful and you can always cast good berry)

        On the other hand, I’ve seen polling that shows most real life tables do like one or maybe two fights per long rest, which is insane.

        • bionicjoey@lemmy.ca
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          On the other hand, I’ve seen polling that shows most real life tables do like one or maybe two fights per long rest, which is insane.

          I always hated that fact, since when I was playing 5e, the tables I played at actually made liberal use of short rests. It meant that classes like Monk and Fighter were solid choices. People complain about 5e and then don’t play it the way the designers intended. I feel like most people just ignore maybe the most important bit of text in the PHB, which says that you can’t benefit from a long rest more than once in a 24-hour period.

          • jjjalljs@ttrpg.network
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            I think a large chunk of people have simply never read the rules. They watch a podcast and “learn by playing” with their friends. A large chunk of that subset don’t retain rules very well, so no matter how many times you tell them “you have to roll to hit before you roll damage” they might not remember.

            I don’t want to say they’re idiots because that’s mean, and they’re usually having fun, but as someone who’s extremely rules oriented it grinds my gears.

            • bionicjoey@lemmy.ca
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              I agree, but then you get DMs complaining “my game isn’t fun, players are too strong and chew through encounters and I can’t challenge them” or players complaining “The warlock and monk are the worst classes in the game”, or people who convince themselves that “every party needs a dedicated healer” and then you find out they are doing a single encounter with a single monster every day with nothing else that drains resources and then long-resting. It’s like, no wonder your game is unbalanced, you’ve thrown the thing the entire system was balanced on out the window.

              • jjjalljs@ttrpg.network
                link
                fedilink
                arrow-up
                2
                ·
                1 year ago

                Yep. Completely agreed.

                The adventuring day is a very specific kind of game and I don’t think it’s how most people actually want to play. I think most people would enjoy a game that wasn’t built around it more. There are countless other ways to balance a game.

                But DND is so mega popular it sucks all the air out of the hobby. People don’t even imagine a game that’s not based on per-rest powers.

                I have a wizard in my DND game who “just wants to do cool stuff”. He blows spell slots on silly or suboptimal stuff all the time. But if I’m like “do you want to play a game where that’s expected?” he’s like no I just want to play DND.

                I hate it an unhealthy amount.

    • faethon@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      What kind of system would you like? Maybe Pathfinder 2E? Or something completely different?

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Whenever someone suggests Pathfinder over DND I’m reminded of that blues brothers joke “we’ve got both kinds of music here. Country and western”

        Anyway it depends on if you mean for tabletop or computer.

        For tabletop I’d want something that takes advantage of human creativity like Fate. Or Mage: The Awakening (2e). People will say that DND let’s you be creative because “you can do whatever you want” and that’s technically true, DND doesn’t really help you out. You can make your own spells, but there’s not much guidance (pun intended). Same with classes. Aside from that, stuff like “spend a fate point to declare a story detail” isn’t something computers can handle yet.

        For computerized, something written from the ground up to take advantage of that. Tabletop games need to have simple math that players can do in their head. You couldn’t practically do like “randomly pick 100 numbers from 1-100, and count how many match.” at the table. The computer can do whatever weird math you want to get whatever outcome shape you want.

        For either, there’s like a three page scried in me about all the dnd’isms I don’t like. I should probably just write it once so I can repost it when it comes up. I’ll spare you unless you really want to know what some rando online dislikes about DND specifically.

        • Bjornir@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          We would like to start playing some tabletop with a few friends, none of us played any game of the genre, what would you advice us to do? Is DnD a good choice for beginners given that it doesn’t have as much customisation as others, as I understand?

          • jjjalljs@ttrpg.network
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            This is kind of a tricky question.

            You are correct that DND doesn’t have as much customization. A lot of character choices are kind of eclipsed by the big 1d20 random factor, too. Like, it doesn’t matter a lot if you have +2 or +5 if you’re adding 1-20 to it and looking for a result of 13. You’re going to hit it a lot either way.

            As to what you should play instead, that’s really hard to answer from here. What is your group like? What do they want out of the game? Is it really a bunch of people who have never played anything before?

            Personally, I really like Fate and think it’s more intuitive. But it requires your players to be a little more bold and creative than DND. If you have a bunch of timid wallflowers it’s not going to be great. But if you have a bunch of fun storytellers it can really sing. Also it’s free and only uses standard d6 dice. But if no one’s played anything before you might struggle, and might want to look into sourcebooks for sale.

            Powered by the apocalypse games are also really popular. Some of them are meh, but that’s sturgeon’s law. They tend to be a lot more narrative and less concerned with “you can move exactly 15 feet”.

            Blades in the dark is also really popular. It’s about heists. Pretty easy to pick up. Probably I’d recommend this one if the theme is interesting. It’s a decent system and doesn’t have any dndisms.

            There’s also a whole universe of dnd-likes, but to my knowledge most of them aren’t different enough to be worth it. Most of them bring a lot of dnd-isms with a handful of tweaks. I don’t see the point.

            I personally really like the Chronicles of Darkness games. They can be a little crunchy, but I started them many years ago so they have a soft spot in my memories. If you wanted to play a game about being a vampire or werewolf or mage in modern day, they have you covered. They do require more reading and investment though.

            Which goes back to not knowing your group. Most groups have at least one person who’s not going to read or learn shit. Some have more. How many do you have?

            Tldr: fate is awesome. Pbta is worth checking out. Blades in the dark is good.

            • Bjornir@programming.dev
              link
              fedilink
              arrow-up
              2
              ·
              1 year ago

              I thank you for your very detailed reply.

              We are all beginners in the world of tabletop, as for what we want out of the game, I think we don’t have enough knowledge of what the different games out there entail to really know what we may want. I think everyone in the group is willing to learn how to play, but most won’t be going as deep as me, but that’s OK.

              I will keep your recommendations close.