The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don’t think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.
I haven’t followed the whole thing as I didn’t have any desire to play the game, but assuming that’s true that’s a seriously shitty move and had to be intentional. Is there not some kind of bait and switch laws that would apply here?
Wouldn’t that mean the reviewers were starved for fast travel, and would have thus complained about it? That seems to be the narrative a lot of people are suggesting - that the DLC makes the game playable.
Unless I’m misunderstanding and reviewers got infinite fast travel.
From what I understand, fast travel isn’t locked behind microtransactions, despite some claims I’ve seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn’t have been able to use real money buy them whenever they needed them.
Feels a bit like if they had DLC for ammo in a Resident Evil game. The design of those games is very clearly intended to be around partial ammo starvation, to get you to aim better, choose varying weapons, and sometimes run away. But, I can imagine a small team of publishers deciding “People want ammo? Let’s let them buy it!” It’d be very easy for players to presume the base game has been made worse as a whole, and that opinion will become hard to quantify - unless very nuanced reviewers can just pretend the DLC doesn’t exist.
Not only isn’t it locked behind DLC, it’s incredibly cheap, and unlike a lot of titles will take you to places you haven’t even been yet. I’m talking about the ox carts, of course. Not only that, ferrystones are available for only 10k (money is relatively easy to come by). What exactly does the store have in it that is required, or even kinda necessary for convenience?
The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don’t think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.
I haven’t followed the whole thing as I didn’t have any desire to play the game, but assuming that’s true that’s a seriously shitty move and had to be intentional. Is there not some kind of bait and switch laws that would apply here?
Capcom have been doing this for a while now. It’s very sad. (Edit: weird autocorrects)
Wouldn’t that mean the reviewers were starved for fast travel, and would have thus complained about it? That seems to be the narrative a lot of people are suggesting - that the DLC makes the game playable.
Unless I’m misunderstanding and reviewers got infinite fast travel.
From what I understand, fast travel isn’t locked behind microtransactions, despite some claims I’ve seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn’t have been able to use real money buy them whenever they needed them.
Feels a bit like if they had DLC for ammo in a Resident Evil game. The design of those games is very clearly intended to be around partial ammo starvation, to get you to aim better, choose varying weapons, and sometimes run away. But, I can imagine a small team of publishers deciding “People want ammo? Let’s let them buy it!” It’d be very easy for players to presume the base game has been made worse as a whole, and that opinion will become hard to quantify - unless very nuanced reviewers can just pretend the DLC doesn’t exist.
Not only isn’t it locked behind DLC, it’s incredibly cheap, and unlike a lot of titles will take you to places you haven’t even been yet. I’m talking about the ox carts, of course. Not only that, ferrystones are available for only 10k (money is relatively easy to come by). What exactly does the store have in it that is required, or even kinda necessary for convenience?