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You’ll love Microsoft flight Sim. Get ready for the best single core performance bottleneck of your life
Just open up 50 chrome tabs, have discord, Spotify and all your other junk running in the background.
That’s why I went with a dual computer setup at home. My gaming PC just runs the game (and monitoring software because I’m a nerd) and my second PC does all the internet browsing/other stuff.
My first thought was, “Huh, that’s the opposite direction Star Citizen took” and this is someone who isn’t hating on it. I play SC occasionally.
That particular person appears to believe that upscalers, such as like DLSS and FSR, are “basic features”
Do people really like DLSS/FSR that much that they consider it a basic feature? I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.
Do people really like DLSS/FSR that much that they consider it a basic feature?
Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I’ve got a Ryzen 7/3070 PC and I’ll use DLSS everywhere it’s available as it’s basically just free frames.
The same can’t be said for FSR however, it’s trash.
I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.
DLSS rarely, if ever, looks worse.
The wildest thing is combining DLSS with DLDSR if you’re running say a 1440p system like I am. Set your monitor to 1.78x DLDSR resolution, run your game at 3413x1920 and enable DLSS quality. In the end you render at 2275x1280 but end up with way better image quality than native, and the upscaling+downsampling ends up being a great anti-aliasing method since it sorts out a lot of the bad TAA blur.
Maybe complete the game fully before releasing it? Maybe people wouldn’t have an issue and you wouldn’t have to come up with excuses to justify a non-complete game.
The people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage.
I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.
Wow. You game dev don’t you
I am a software developer, yes.
You are completely incorrect with your guess on who does what in game studios
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
No, the tech works content too. A lot.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
You are not correct.