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Joined 1 year ago
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Cake day: June 5th, 2023

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  • An important point to add for someone who hasn’t heard of reproducible builds before: The key difference to a normal build process is that it is 100% deterministic i.e. it produces exactly the same output every time.

    You might think that most built processes would be like this by default, however this is not the case. Compilers and linkers usually have some non-deterministic values that they put in the final binary such as timestamps. For a build to be deterministic these sources of variation must be disabled or mocked to be a repeatable value (i.e. not based on the actual compile time).



  • Would a game that is essentially a micro Linux distro count? I feel that should be pretty doable as a bootable USB stick or CD.

    If you did it that way you’d have to bundle the Linux kernel plus graphics drivers at a minimum. But I wonder how much of the OS you could avoid having. Certainly you wouldn’t need a Desktop Environment. I wonder if you would need something like X or Wayland or if you could get away without that (to run games built in a normal-ish userspace way). I guess finding the minimal environment for SDL would be a good starting point. That sounds like an interesting exercise for sure.

    Although something like that probably isn’t as pure as you’re looking for, it would be pretty cool to do anyway. Maybe we should start a club.