Small-time opensource developer, big-time opensource user.

I like to run.

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Joined 1 year ago
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Cake day: June 30th, 2023

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  • ticho@lemmy.worldtoSelfhosted@lemmy.worldFitTrackee
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    9 days ago

    Alright, so it can do some direct syncs via Garmin API, I didn’t know that. Last time I checked, only manually uploading your gpx files was possible.

    Neat, I’ll definitely set this up. Dockerized, of course, my little server already has lot of services on it, got to keep things neatly separated. :)


  • ticho@lemmy.worldtoSelfhosted@lemmy.worldFitTrackee
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    10 days ago

    So, what do you think of the Garmin intergration? I have had Fittrackee in my sights for a good while now, and the only thimg holding me back from trying it is that I donk know how painful (or painless) the activity upload/sync from my Garmin watch will be.



  • The language choice was because Ladybird started as a component of SerenityOS, which is also written in C++. With this separation, they are free to gradually introduce other language(s) into the codebase, and maybe eventually replace C++ entirely, piece by piece.

    In Hackernews thread about this, the head maintainer mentioned that they have been evaluating several languages already, so we’ll see what the future brings.

    In the meantime, let’s try to be mature about it, what do you say?



  • As a longtime Debian Stable user, I can attest that gaming on it works just fine, whether via Proton or natively.

    It was rough at the first half year or so after Steam Linux client launched where system libraries were simply too old and one had to smuggle in libc from Ubuntu, but that got solved by the next Debian release, and it’s been smooth sailing ever since. :)

    Of course, I wouldn’t recommend Debian for a gaming system for a newbie. It’s just what I’ve been using as my daily driver for decades, so I did not want to switch to something else just for something as unimportant as gaming.


  • Back in college, we had this huge LAN spanning hundreds of computers, and we had a central instance of a search engine that crawled all the Samba and FTP shares, so anyone could just look up whatever media or software they were looking for, and if the particular computer was online at the time (people do turn off their PCs sometimes, go figure :) ), download it.

    Of course, I’m not sure if having unprotected SMB/FTP shares is something fitting into your idea of a local intranet, but it’s an option. The guys maintaining the crawler even put the code online, and it should still mostly work: https://github.com/fslts/lase




  • Also, every nation, regardless of culture, religion or government type plays the same - the only perceivable difference is access to resources for your economy. I tried playing large nations and small nations in every corner of the planet, and got pretty bored towards the end.

    I decided that I won’t so much as look at Vicky 3 for at least two or three years, then give it another chance. Hopefully by then, it won’t be an empty canvas with just some of the corners painted in, like it is now.

    The game’s got great potential, but it is mostly unrealized yet.


  • Steam doesn’t want my phone number just to sign up, Discord does. :)

    This is all general info, which I more or less pieced together from various forum posts and the mod description on the Steam Workshop - but thanks for confirming it.

    What I was looking for is some table summarizing which Anbennar version works best with which game version. And ideally versioned tags in the git repo - or release tarballs, whichever is easiest to maintain for the devs.


  • What I would like to know is how to track the development and releases for this mod. It seems pretty difficult to get this info, if you do not want to give up your privacy and join their Discord.

    I read in some discussions that right now, the release that is available via Steam Workshop is outdated and buggy on latest game versions, and that they are working on an update. But I can’t find anything useful anywhere about it.