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I just have no idea what life was like in the before time. All these poor souls
I just have no idea what life was like in the before time. All these poor souls
I learned about that in a Trevor Moore song https://www.youtube.com/watch?v=6TxjrHPHypA
Internet brain worms
It’s the I-4 eyesore… of all things
How anyone looks at this greasy used car salesman, and thinks his dumb Libertarian ideas and shrill whiny vibes are going to solve all their problems…
They’ll take it as far as the pollster wants ask. It’s not really about what they believe or say, it’s about unwavering support and owning the libs. They know they’ll never be tested where they have to choose, so it’s just a big game to them.
I was using Pop_OS for a while, but I’ve recently been playing with EndevourOS again the past few months.
20-year boondoggle, you know… The easy route…
I’ve tried this also. It works alright unless you write files in Windows, it will set the UID to the Windows SID. WHen you use a Steamlibrary and move back and forth, games that are updated in Windows can give you permission errors in LInux, etc.
It’s all workable and definitely an option, but WinBTRFS has a performance overhead, and the dualing permissions made it not a perfect solution.
It was back working until a few days ago. I have faith they’ll figure out a solution
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The NTFS warning is a little disingenuous. I wouldn’t recommend people go with it if they’re choosing Linux only obviously, but I’m going to say with years of personal testing about 99.9% of things work just fine using an NTFS drive. I think it’s been years since I had any kind of issue with game data that I attributed (and maybe falsely) at the time to the NTFS filesystem.
In steam you’ll need to symlink your compatdata folder to a linux filesystem, but that’s about it.
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Wow, thanks. Testing this now
In my experience using something like
export KWIN_X11_NO_SYNC_TO_VBLANK=1
export KWIN_X11_REFRESH_RATE=144000
export KWIN_X11_FORCE_SOFTWARE_VSYNC=1
would basically work in allowing the 60hz lock released from the 144hz main display, but it would still introduce tearing, especially on the secondary 60hz display.
With Wayland it’s an out of the box, tear free experience which is what I’m referring to.
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Yeah,performance overhead aside, in Windows it reads and writes fine because of that. Anything thqt changes in Windows however will write the uid of that file as the windows SID I believe, either way I was using regularly the chown -Rf commands to reclaim files back in Linux.
It’s mostly a problem with how steam handles updates downloading to temp folders, etc… It’s the sharing of steam libraries that this happens to most often if you’re back and forth between os’s
That’s the NTFS3 driver for you. Corrupter of partitions… I had so many hassles, and it’s still happening to others recently, I don’t know why that thing is included honestly.
I was doing the same with winbtrfs, and it’s pretty good overall but kind of a mixed bag sometimes. The biggest pain is file permissions since winbtrfs isn’t sane and use something like uid 1000. So when you write or alter files or you’ll get file permissions errors on the Linux side. It’s workable just changing the permissions back when in Linux if that happens
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I’m one of those weirdos that never thought the screen looked bad to begin with. I’m interested in the upgrade of course, but I can give it another year. The software upgrades alone make it feel like I’m running a new Steam Deck compared to when I got it 1.5 years ago.