I should play Skyrim again.
I should play Skyrim again.
The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.
True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
You’re right I forgot! I only remembered the headstone in the hunters dream just being there.
Closer to Bloodborne’s Amygdala, though it doesn’t take you to the DLC it does transport you somewhere else. But hey ER, BB, same difference.
This is good work.
I haven’t read the Primarch series myself, but one thing you have to bear in mind is that these are different authors writing the same characters, often years apart. It’s not always going to jive perfectly.
Magnus is interesting to me because for the most part he is an unwilling participant on the side of chaos. He submitted himself to servitude because he was cast aside by the “good” guys, and the ruinous powers were the only thing that could save his Sons. My theory is that he did this to bide time and maybe find a better solution one day, but for now he’s stuck being the goodest bad guy, so to speak.
Also worth remembering that the primarchs are flaaaawwwed individuals whose actions don’t always make sense (blame the quality of writing on that one if you want.) I don’t really like Russ because he’s kind of a big dumb hypocrite concerning psykers, but at the same time he would go to the ends of the earth for his legion.
Not just Amazon. So much plastic waste is designated recyclable with caveats, caveats that the average consumer is not aware of and will not follow up on.
I think it’s just a matter of trends and design theory. For a long time you couldn’t escape the orange/blue combo like in the Battlefield series artwork. Plus I don’t think all these titles really released at the “same” time.
There are 3rd party tools you can use (you’ll have to figure that out yourself tho, I haven’t used them myself) but AFAIK there’s no legit way to get a trade-evolved mon without trading, and unfortunately there are no wild Machamp in Sun/Moon.
It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.
A good man, this Ape.