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Suddenly that music video makes sense
Suddenly that music video makes sense
Given the context of the article, the alternative suggestion isn’t “set up your own server” but “use software that doesn’t require a server”, which sidesteps most of that list.
That point about how sensory processing issues can affect your health is so on point, I had no idea how much of my general anxiety was caused just by the world being too loud and bright. Earplugs and sunglasses worked instantly where 5 different medications failed to do anything.
That may be your experience, my partner and I use it co-op on every game that has it and watch each other play singleplayer, so it’s almost never out of the dock. I imagine many families with multiple kids and not enough budget to get everyone their own would do the same.
We broke the Anima system in half with overpowered characters. Not that it holds together very well normally. One mage character boosting the tank’s strength high enough to lift a mountain and creating him a giant tungsten lump, another mage opening a portal directly above a bad guy’s tower, apply tungsten to tower at great speed. No more tower. The GM was too amused to be mad that we wrecked his whole plan. We used the same trick to launch a necronomicon into the sun (or near enough). Also so many magically created artefacts, creation mages are just bullshit. But I got away with it because I made some for everyone.
Because the number of people who won’t buy it because of the LCD screen is smaller than the number of additional people who will buy it if it’s $X cheaper at launch.
I don’t seem to be able to reply to WookieMunster so I’ll say here:
I don’t get the hype over OLED screens, honestly. The difference isn’t enough for me to care, and it’ll be plugged into a TV most of the time anyway. It’s only a downgrade in that one area and only if you have an OLED Switch, whereas I don’t have any kind of Switch and couldn’t tell you which model my husband’s (the one I’ve played) is.
I’ll maybe believe a release date when it’s actually announced,. Maybe. Though I already know I’m buying the Switch successor if it’s backwards compatible with Switch games, so it would be nice if this article turned out to be true.
Would definitely recommend, it’s proper co-op (in the sense of both players having the same game experience, not the sense of needing to actually cooperate). I’m terrible at platformers so I find it challenging, an actually competent player would probably find it generally easy.
I’d not seen this one before. My life has been truly enriched, thank you
I’m loving it, though it’s not as fun as Pikmin 3 Deluxe was. My husband and I played co-op and we dandori’d the fuck out of that game, it was awesome. For 4 we’re taking turns doing a day/night each, haven’t tried the “co-op” yet because it sounds incredibly lame.
Oatchie makes the game so much easier. For better and worse, but I think more better than worse, I basically just treat him as a noble steed to take advantage of not having to worry about stragglers.
They do, but in a way that I think felt limiting. You can’t have too many identities without making them quite weak, and then you have limited slots to have them do something cool or just substitute for skills/stress checks.
There’s also the feeling that your character can’t progress at anything outside their identities, because progress in one skill is regression in another and is entirely at the fate of a dice roll.
I’m sure it’s great for other people’s playstyles, it’s just not my cup of tea.
Eh, we’ve tried it, but the skills being tied together and to the sanity meters ruined character builds, so it just wasn’t fun. We’ve kept the idea of making connected characters (just an ally and a rival) because it makes for excellent plot hooks, but otherwise went back to 2nd Ed.
“Modern Urban Fantasy” is synonymous with Unknown Armies 2nd Ed to me. Though it is very gritty in tone and revolves around the idea that magic makes you crazy, but the core mechanics are very flexible and it’s a d100 system, you could probably just change the narrative fluff and have a perfectly workable, if lethal, game.
That’s how I got into ttrpgs: started dating a massive nerd and fell in love with both him and the gaming. Married him and everything, now we host two games a fortnight.
Having a group is only half the battle, the other half is getting that group together when one person works odd hours, another has chronic illness with lots of medical appointments, and a third has a bitch of a commute during the week so often can’t get home in time.
For years we had games every Friday and Sunday, all it takes is a couple of people changing jobs to completely disrupt that setup.