I’ve mostly been running the Without Number systems by Sine Nomine (Stars/Worlds/Cities Without Number). They’re rules light ENOUGH that things don’t bog down in combat, but still allow a extreme degree of player freedom in character creation. Coupled with the GM tools, it’s pretty much the only system I need.
I’ve mostly been running the Without Number systems by Sine Nomine (Stars/Worlds/Cities Without Number). They’re rules light ENOUGH that things don’t bog down in combat, but still allow a extreme degree of player freedom in character creation. Coupled with the GM tools, it’s pretty much the only system I need.