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I would recommend to put them inside /mnt for internal disks. It’s a bit more organized that way, and by looking at the path is easier to know that it’s in an internal drive.
Computers and the internet gave you freedom. Trusted Computing would take your freedom.
Learn why: https://vimeo.com/5168045
I would recommend to put them inside /mnt for internal disks. It’s a bit more organized that way, and by looking at the path is easier to know that it’s in an internal drive.
Mounting to a specific location should not affect the permissions of the drive. But in the case of NTFS and some other filesystems, Linux is not compatible with their permission model, so it is simplified by e.g. making all files be only accessible by root.
You can override this default with mount options, or change the permissions to sensible values with chmod and chown, but I’m not sure if changing them will have negative side effects on the windows side so the latter may not be a good idea.
FDE requires third-party software (veracrypt)
There’s bitlocker, I think it was added in 7 or Vista. What do you mean?
But other than that, I would rather use VC too.
standard system utilities (think ssh, git etc.) are not available on a fresh install
Hmm, depends. It has a built in openssh client and server, but the “feature” (automatically installing package) is off by default. It can be enabled at install time with the use of the standard windows image modification tools (DISM I think?)
And then you’re supposed to download and install .exe files from the internet? Since microsoft controls what goes in the windows store
I think it’s better that Microsoft does not have that much control over software distribution.
But again, most things you want aren’t there, and you can’t even trust the things that are there.
Of course you can’t, nobody can tell by looking at the store page if it was modified by anyone, including Microsoft.
The amazon app store for android explicitely tells that they are adding tracking code to every uploaded app, and to make this possible they replace the digital signature of apps uploaded. Google with the play store does not tell anything like this afaik, but for a few years now it also basically compromised the digital signatures of developers, by requiring the private keys to be mandatorily handed in for continued app updates.
I don’t trust that these companies that already rely on mass surveillance as a revenue stream, they won’t add tracking code to apps unauthorized by the devs. If not right now, it will happen in the future.
For some reason, a billion dollar company cannot curate a software repository of the same quality as the ones maintained by unpaid volunteers in the Linux world.
Besides quality, I think open source distro’s repository and it’s packagers are largely more trustable. They are not motivated financially to modify the packages in unwanted (by the user) ways, and they are transparent.
So yeah, I think it’s just not there yet. Maybe in a few years windows will be a viable alternative for desktop systems.
I think they are drifting farther and farther away.
It was an option. But the shitshow of 11… thanks that’s too much. I’m not installing that for anyone. And 10 is soon end of life…
I don’t have experience with it, but as I know that is a GUI helper for Wine.
A steam emulator is different. It is often just a single file, a program library that holds program code.
On windows it is a DLL file, on Linux it does not have an extension but it’s the same concept. The game loads it because it actually searches for the official version of this file, but both Linux and Windows implement the search for it so that a library file (with the expected name) besides the executable is preferred instead of whatever is installed systemwide.
Lutris on the other hand is a GUI tool to manage your “wineprefixes”, which is maybe better called wine environments. If you are familiar with python, it’s more like python’s virtual environments.
And besides basic tasks, it has a lot of additional tools to make using Wine easier.
Afaik there are also other such utilities, I don’t yet have experience with any of them.
I wanted to search for the postman tracker’s address, so went to check on notbob.i2p. website unreachable. Isn’t this a relatively fairly popular site here?
Edit: on a second try it now loaded in ~10 seconds.
This latency is probably not to much of a problem, but two things:
1-2 days is slow but acceptable I think. It’s a compromise.
But for some reason for me it’s much slower, even though I run a router that participates in routing and usually has 50+ or even 3 digit share ratios, with ~80 GB traffic a day in both directions, so it must be integrated well.
Now I realized I have only tried a single I2P torrent yet, and it was just 2 MB, and my experience was coming from both i2p sites and outproxies often being very slow or unreachable with the common tunnel settings.
Ater purchasing and downloading a game from Steam, the Steam client is not actually needed for it to be playable. Of course it will try to start up Steam, and if isn’t installed then it will complain, but if use use a “steam emulator” that can be worked around.
This is useful if you don’t want Steam to track how much and when do you play, when is it that you are online, what achievements you got and such. This is afaik also the only way to say no to forced automatic game updates.
One such emulator is Mr Goldberg’s steam emu.
It has a bunch of configuration options, per-game settings, optionally portable settings, windows+linux support, and I think it’s even open source.
Using the Goldberg emu is not piracy, neither DRM circumvention. The Steam API is not a DRM, most Steam games just make the Steam client a hard dependency, not bothering with making it work without it.
When the game is protected by DRM (this should always be marked on its store page), the steam emu won’t be enough, but you would also need to patch it’s DRM protection. Sometimes that’s easier, sometimes harder.
Steam emus may or may not work with multiplayer games.
The Goldberg emu has a replacement Steam’s own multiplayer network communication system, which works through the local network or a selfhosted wireguard-like VPN, but with big centrally hosted multiplayer games you’ll run into licensing validation problems or such.
I apologize for the confusion
Meta is working to address these concerns
Sure, they are working to solve these concerns by teaching their LLM to lie and obfuscate, and by becoming so big nobody sues them anymore. I’m sick of this.
It’s pretty hard to not use their services when among else even fucking university courses only upload their content there.
Fixed a word, it was supposed to be unavoidable, not unavailable.
Depends on the penalty
I2P and it’s sub 100 kb/s speed? Series, games would never finish downloading, but then also only those torrents are accessible through I2P that are published to an I2P tracker, there is no DHT (yet?). Clearnet torrents and clearnet peers are not accessible through I2P.
Or is it something on my end that makes it that slow? ISP download bandwidth is stable and much higher.
This is just the usual “nothing to hide” handwaving argument.
This data is not used by some theoretical policeman to laugh at how bad you drive, it is part of commercial datamining present in virtually all devices and services you use.
GPS and such? Great that I have a smartphone that I trust more, and have more control over, than this big blackbox with no access whatsoever.
I can’t morally justify blocking ads and viewing their content for free.
I can’t morally justify anything they are doing, and have been doing for many many years already. Yet I use their public services because they are unavoidable. But I would never give money to such a company.
Ads need to be tailored to the user when delivered
I think the backend could just generate the ad ridden video feed for the specific user. Most probably it would be very resource intensive, but I can only hope so… but then I also don’t know much about HLS and other fragmented streams so it might not be a performance problem at all.
like a linked list
I think the full list of chunks is (currently) known beforehand. That’s how yt-dlp can download on multiple threads, but also how it can show the number of total fragments relatively quickly on the progress bar
How?
By the way, yes, it is.
In the end their name, their achievements and their reputation has been transferred, and nothing else. I feel they (the studios’ teams) have been made use of to then deceive people who trust the names.
I’m sure you’re building the best business you can.
The player does not have to be elevated. With an unelevated player the file exploiting such a vuln would be able to execute code with the privileges and access of the player
Restrictions and surveillance of digital payment systems even more. But at least that’s convenient, right?
Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever