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Cake day: June 6th, 2023

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  • PhineaZ@feddit.detoCool Guides@lemmy.caA cool guide for job interviews
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    5 months ago

    Chill out people. It’s a guide for when you need to convince someone who is not convinced by your qualifications alone. If they have nothing else to go by (for whatever reason, good or bad), SOME of these questions are a valid option to figure out stuff that isn’t on your résumé. If the hiring process is bad or yoz are simply a poor talker (which is okay) reading stuff like this can help you be prepared. In an ideal situation, you want a candidate to start talking on their own. That isn’t always possible and sometimes pulling stuff through someone’s nose is the best option.


  • First off: I am NOT an electrician. From what I know modern LiPos are much less likely to suffer catastrophic failure. These will lose charge over time, especially if plugged into something. Unless there is a voltmeter to ensure operation only with charged lipos, however, this will be very slow. A Lipo running out in such a way might swell and definitely be damaged beyond repain. It should probably still not burst into flames. So in short: I think you should be fine.


  • Hah, glad to hear that enthusiasm! Yes, the Grundregelwerk is free as a pdf. Uhrwerkverlag has the rest, don’t use Amazon or other resellers. To play I highly recommend Mondstahlklingen (Weapons, Armour, Equipment and Crafting - which is a really cool system) and Die Magie (Magic, duh). I’ll check which of the other books I use regularly once I get home. There are tons of regionalia (Zhoujiang is my favourite, it adds china made-in-china) as well as Die Welt (which gives a nice overview).



  • Heh, I feel that. If you are ~ fluent in German, I can recommend Splittermond. Classless, Levelless (there are 4 levels which only serve to limit the maximum you can achieve in each particular skill as well as roughly track progression/power levels) and with a well balanced and designed magic system - No 5E bullshit of “can this spell do that”. It also beautifully avoids the problem where occupying any portion of a niche restricts you to only that niche via attributes. Skills each have two attributes, so even if one is a dumpstat you can still use the skill. Weapons each have their own two attributes, making strength-less combat characters easy to build (aka some swords take agility and intuition, a mace may use constitution and strength). Magic is divided into 19 schools with overlapping spells and each school uses two attributes as well (Although all schools share the same first attribute) - and some schools straight up use CON or STR, so fighter mages are green to go. Disadvantage: Only in German.



  • Sheesh, I was trying to be vague so I wouldn’t have to justify my opinion :D I dislike spell slots and level based progression. I also think d20-based is the most boring dice-system, aside maybe from the very basic d100 “roll below your skill” (which is kind-of the same thing, but GMs keep forgetting to adjust the difficulty of the role). That is very much subjective and I understand that most people don’t mind. I appreciate the action economy, the very (VERY) well written rules - I am playing Shadowrun right now, and the editing and writing is atrocious - and I’d pick it over D&D any day.