• 12 Posts
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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Paid subscription services increase because constant work has to consistently be put into them at a regular rate.

    So like an early access game that requires constant work to fix bugs and add content?

    The literal only other game to increase the price of a game over half a decade old has been Factorio.

    Even you said that Minecraft did the same (and I’m sure I can find plenty of early access games that did the same).

    As I said you’re just mad that they’re being honest necessary you’re angry they inflation is a bitch and you would prefer that some sectors pretend it isn’t, that makes you unable to analyze the situation objectively so you keep contradicting yourself. But I’m the one arguing in bad faith somehow.

    I’m done here, goodbye!





  • They actually are affected the same way tough, hosting cost, labor cost, the programs used for development, the computers used for development, all of these things cost more and more, just because some people in the industry don’t act on it doesn’t mean that the same thing doesn’t happen…

    Oh wait, what’s that? They actually do act on it by selling paid DLC for extra content and people are too dumb to realize that it’s exactly the same thing as increasing the price of the complete game while continuing to provide updates? Dang…

    Also, look at paid subscription services, are prices staying the same forever or they’re increasing? Because I’m looking at Netflix and they haven’t released a new program, they’ve just added more content and the price is going up! Plex’s lifetime price nearly doubled in 2014, they didn’t release a new program, it was the same thing just getting updated.

    You’re just mad because the Satisfactory team is being honest about why they’re increasing the price and it makes you angry because it doesn’t fit your vision of how the world should work but everyone else is doing the same thing just without mentioning inflation and that’s fine to you.



  • Pay is handled by the studio. If the devs want a pay increase, which is more than deserved, then the studio needs to find the funds for that. If they don’t have the funds then they need to create more product. Simple as. Artificially boosting the price of existing products isn’t the answer.

    So contrary to any other industry, game development studios don’t have the right to increase their price on products that are already on the market to follow inflation and to have the funds to increase their employee’s wages, that’s what you’re saying?

    Regardless, office pay has next to nothing to do with this. The consumer doesn’t directly pay the worker’s salary. The worker makes the product, the consumer buys the product, end of transaction.

    It’s funny because your next paragraph makes it seem like it’s the exact same thing happening for games, there’s a third party in-between the consumer and the employee doing the work in both cases.



  • That’s exactly what Minecraft did…

    Free then 5 then 10 then 15 and so on, all price hikes that happened while the game was still in development and had not reached 1.0. it was one of the first mainstream example of an early access game!

    You just don’t want to recognize that Satisfactory today is different from what it was when it was first made available, just like Alpha and beta Minecraft weren’t the same.

    But hey, I guess I’m the one that’s not arguing in good faith by pointing out that the situation is pretty much exactly the same and that the alternative is worse for all current owners.

    Again, if you keep doing the same office job as before, do you refuse to ask for a pay increase and prefer to become poorer over time just because your job hasn’t changed?



  • I mean, they get to decide when it’s finished, if it’s stable and there’s enough content that people are playing hundreds of hours then they can say that that’s the basic experience and if people want more they need to pay for it, in the end it’s even worse than just not having paid DLC and increasing the price as the game gets more content and life becomes more expensive.

    Not as if there was anything new to doing that, Minecraft cost about 5$ for the people who bought it as soon as it was made available, now you don’t even get the mobile version for that price.


  • So they should just stop development on a game that’s still considered early access and leave it in an unfinished state and start working on something else that they can charge more for and just stop working on it once inflation catches up no matter the state it’s in? That’s what you’re saying devs should do?

    EA, Activision, Ubisoft don’t do it this way, instead they charge you for all extra content separately.

    Maybe that’s what the Satisfactory team should do, release the game as is as being complete, not change the price and then release paid DLC that would otherwise have been updates so in the end people need to pay more to get the full game… Damn, we’re back to square one but now people who already paid for the game also need to pay for updates…