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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • As typical as it is for the current indie game dev climate, making a ‘Vampire Survivors’ type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get’s very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.

    Here’s are a couple other avenues to learn off the top of my head:

    • Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.

    • Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.

    It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that’ll keep you more motivated :)






  • I remember reading a comment about this when it was posted elsewhere a while back. They said at the time that the mask was actually not as creepy as we think it is now. We have generations of people that have grown up watching horror movies and playing video games like FNAF that have altered our perception of creepy. In the same way clowns used to not be creepy. The comment also mentioned that since Mickey was a beloved icon for children it actually comforted them to wear a mask in that form. Also it’s worth noting that there were much more horrific things occurring daily for them so this was probably quite tame in comparison.

    This comes from someone else who heard about it from their grandparents so take it with a grain of salt, but it wasn’t necessarily a scary thing for them at the time.