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Cake day: August 2nd, 2023

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  • Thanks to the one crazy guy valve contracts making proton… It’s crazy how his work basically made gaming on Linux a thing. But yeah the other major thing, which you mentioned, is games/game engines using directX9, directX10 and directX11 (the windows 3d graphics libraries) have their API/rendering calls mapped directly to Vulkan. Those APIs were easier to use but from my understanding (I’m no graphics expert) didn’t have the ability to use the full potential of the hardware, and basically had a single channel/thread to the GPU. DirectX12 and Vulkan are much more difficult to use, and some games have used them horribly such that DX11 performs better than DX12, but a good implementation can take advantage of multichannel/multithreaded communication to the GPU allowing much faster and efficient data transfer. They allow the engine programmer to have much more control of the hardware. So vkd3d/proton gives that massive performance impact by mapping the graphics calls from an older API to a newer one. I have not looked into how it’s implemented but it’s basically magic. This was the main reason why wine kinda sucked for gaming before proton.

    The Windows scheduler is actually pretty decent, it’s been a few years since I looked into it but I think Windows soft-real time scheduling was better than the one Linux used, though idk if games even use that.

    The thing holding Linux back, mostly just for online games with anticheat, is anticheat developers reluctance to port to Linux. I believe do to the differences between users pace and kernel space on Windows VS Linux makes bypassing the anticheat on Linux much easier, or the anticheat can use the same tricks that it does on windows.


  • They showed off Squadron 42 earlier this year. They’re definitely spending money on stuff since it had a ton of A-List actors in the game. Graphics look amazing, everything looks so detailed… The game engine however was struggling. During the gameplay footage it constantly looked like the frame rate dropped to 15fps. They claim the game is “Feature Complete” (whatever that means in their definition…) and now is in the polishing stage. I honestly don’t think their CryEngine based Engine will run well even on the latest and best hardware when (if) it finally releases unless they make massive changes to the engine…



  • I think you’re confusing terminologies here. Nuclear is not renewable since it requires using a finite resource that has to be mined from the earth to create energy, however it is a nearly zero emission form of energy since it’s basically a giant tea kettle who’s steam spins a turbine to generate energy. That steam is just water vapor, the by products and spent fuel rods can be safely stored and processes or reprocessed. Wind, Solar, Geothermal and hydroelectric are renewable since they require no fuel to operate. All of the above could be considered green since they emit zero emissions unlike Coal and Liquid Natural Gas plants



  • I’m no expert, but from my understanding aside from the land being reused, nothing really from a former coal/natural gas plant could really be reused. The DOE regulations and requirements would require all infrastructure to be built for the reactors. The security requirements are also significantly more than a fossil fuel plant. However, the connections to the grid could be reused and upgraded and former plant personnel could be retrained. The biggest issue is cost unfortunately, the Vogel plant in Georgia has been like a decade behind schedule and significantly over budget. Part of that is due to how long we went from building plants in the 70s, to the nuclear scare to now building again. So much knowledge has been lost from crafts people who were experts in things like the specific types of welding needing, concrete mixtures etc. I think the future in the US at least will be the new prefabricated small scall reactors.