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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Yeah I think that’s a decent comparison. There are of course still hobbyists and enthusiasts today who know a lot about cars despite not being professionals working in a related field, but it does feel like the general understanding among the public has fallen because the cultural phenomenon of a father teaching his son about cars has dissipated. Piracy has always been a niche activity but the core skills and knowledges it requires were taught more to millennials than they were to zoomers. If people have grown up with less education about motor engines or desktop computers then it’s not surprising they struggle to expand on that later in life.





  • Most streaming services have introduced cheaper “ad-supported” tiers within the last few years while jacking up the prices of the existing tiers. There is usually a price gap designed to either make you sit through ads or overpay to remove them. Many (most?) people don’t even use ad-blockers in their web browsers and are psychologically trained to sit through ad breaks, either because of TV (older generation) or YouTube (younger generation) which is why these streaming companies can get away with such a betrayal of their original premise.



  • This is a pretty clickbaity counter-article that doesn’t review the original in good faith. The New Yorker article is not titled ‘Social Media Is Killing Kids’ but rather ‘Has Social Media Fuelled A Teen-Suicide Crisis?’ with a lead of:

    Mental-health struggles have risen sharply among young Americans, and parents and lawmakers alike are scrutinizing life online for answers.

    So the implication that the premise of the article is to demonise social media is completely wrong, since it’s actually an investigation into the issue. That’s also the reason it’s long (another strange complaint from a guy whose 3000+ word response is only ever his opinions).

    The “moral panic tropes” are testimony from real parents whose real children killed themselves. And these real parents think social media was responsible. It strikes me as pretty low to hand wave away the grief of these real people because it inconveniently feeds into a narrative you have some instinctual problem with.

    The author tries to frame the balance of the New Yorker article as some kind of gotcha. Like it’s somehow a bad thing that this other writer took the time to consult with and quote experts who provide a different opinion. Personally I would much rather read that then something like this which was basically the equivalent of a reddit eXpOsEd thread.




  • Ilandar@aussie.zonetoTechnology@lemmy.worldYoutube has fully blocked Invidious
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    2 months ago

    It’s not that strange, I have a friend who literally said the same thing today in reference to one of his favourite channels shutting down. He preferred to call the stuff on this channel art, rather than content. I agree with the person above too, the term has always bugged me. It makes it sound so mass produced, like your job is to just produce meaningless “content” for people to mindlessly consume. And to be honest, that’s exactly what the mainstream YouTube culture is about.





  • “Crypto is the future” doesn’t really mean anything. Anyone can say that and never be wrong, because humans will always be looking towards the future. What I’m interested in is when this future is supposedly arriving. People have been making big claims about this stuff for nearly two decades and it’s still pretty irrelevant. Meanwhile CBDCs are actually being developed and rolled out globally. Where is crypto?



  • It’s a valid question, but the people asking it never seem to understand why social media is damaging for young people. They never seem to understand that designers are literally taking cues from the gambling industry to create addictive apps and algorithms, or that the brains of teenagers are still developing and are therefore much more vulnerable than an adult’s. It’s not just a moral panic about porn or cyber-bullying or kids doing something new their parents don’t understand and it’s not hypocritical for parents to want their children off social media while continuing to use it themselves. I think once you understand the technological aspect then it becomes clear that there is a problem here that needs addressing.





  • The first game is much creepier than the second, I think due to a combination of the character designs, the writing and the general plot. The second game feels more akin to Danganronpa, in that the characters and setting are a bit surreal. Because it was a 3DS game, it also uses cartoony 3D models that make everything a bit lighter and less gritty than the original game. I haven’t played the third one yet (still need to get around to 100% completing the second game).