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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Really enjoying it so far.

    I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead “warp strike simulator” with horrible story pacing and poor characters (until last 5% of the game).

    This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.

    I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can’t see them going back.

    I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.

    Anyway rnat over, FF16 is good, recommend it.


  • One point that stands out to me is that when you ask it for code it will give you an isolated block of code to do what you want.

    In most real world use cases though you are plugging code into larger code bases with design patterns and paradigms throughout that need to be followed.

    An experienced dev can take an isolated code block that does X and refactor it into something that fits in with the current code base etc, we already do this daily with Stackoverflow.

    An inexperienced dev will just take the code block and try to ram it into the existing code in the easiest way possible without thinking about if the code could use existing dependencies, if its testable etc.

    So anyway I don’t see a problem with the tool, it’s just like using Stackoverflow, but as we have seen businesses and inexperienced devs seem to think it’s more than this and can do their job for them.




  • I don’t mean it’s like the dotcom bubble in terms of context, I mean in terms of feel. Dotcom had loads of investors scrambling to “get in on it” many not really understanding why or what it was worth but just wanted quick wins.

    This has same feel, a bit like crypto as you say but I would say crypto is very niche in real world applications at the moment whereas AI does have real world usages.

    They are not the ones we are being fed in the mainstream like it replacing coders or artists, it can help in those areas but it’s just them trying to keep the hype going. Realistically it can be used very well for some medical research and diagnosis scenarios, as it can correlate patterns very easily showing likelyhood of genetic issues.

    The game and media industry are very much trialling for voice and image synthesis for improving environmental design (texture synthesis) and providing dynamic voice synthesis based off actors likenesses. We have had peoples likenesses in movies for decades via cgi but it’s only really now we can do the same but for voices and this isn’t getting into logistics and/or financial where it is also seeing a lot of application.

    Its not going to do much for the end consumer outside of the guff you currently use siri or alexa for etc, but inside the industries AI is very useful.


  • A lot of the AI boom is like the DotCom boom of the Web era. The bubble burst and a lot of companies lost money but the technology is still very much important and relevant to us all.

    AI feels a lot like that, it’s here to stay, maybe not in th ways investors are touting, but for voice, image, video synthesis/processing it’s an amazing tool. It also has lots of applications in biotech, targetting systems, logistics etc.

    So I can see the bubble bursting and a lot of money being lost, but that is the point when actually useful applications of the technology will start becoming mainstream.


  • I love SteamOS for gaming and I think going forward that may get more and more adoption, but a lot of day to day apps or dev tools I use either don’t have Linux releases (and can’t be run via wine/Proton). I would love to jump over on host rather than dabbling with it via vms/steamdeck but it’s just not productive enough.

    One especially painful thing is when certain libs I’m developing with need different versions of glibc or gtk to the ones installed by default on OS, and then I die inside.


  • I just wish we could have less ways to do things in Linux.

    I get that’s one of the main benefits of the eco system, but it adds too much of a burden on developers and users. A developer can release something for Windows easily, same for Mac, but for Linux is it a flatpak, a deb, snap etc?

    Also given how many shells and pluggable infrastructure there is it’s not like troubleshooting on windows or mac, where you can Google something and others will have exact same problem. On Linux some may have same problem but most of the time it’s a slight variation and there are less users in the pool to begin with.

    So a lot of stuff is stacked against you, I would love for it to become more mainstream but to do so I feel it needs to be a bit more like android where we just have a singular way to build/install packages, try and get more people onto a common shell/infrastructure so there are more people in same setup to help each other. Even if it’s not technically the best possible setup, if its consistent and easy to build for its going to speed up adoption.

    I don’t think it’s realistically possible but it would greatly help adoption from consumers and developers imo.


  • Most companies can’t even give decent requirements for humans to understand and implement. An AI will just write any old stuff it thinks they want and they won’t have any way to really know if it’s right etc.

    They would have more luck trying to create an AI that takes whimsical ideas and turns them into quantified requirements with acceptance criteria. Once they can do that they may stand a chance of replacing developers, but it’s gonna take far more than the simpleton code generators they have at the moment which at best are like bad SO answers you copy and paste then refactor.

    This isn’t even factoring in automation testers who are programmers, build engineers, devops etc. Can’t wait for companies to cry even more about cloud costs when some AI is just lobbing everything into lambdas 😂



  • I was/am kinda hoping that with the slow adoption of VR/AR that we can kinda bring hanging out on the couch taking turns on games together.

    There are apps like Big Screen that already let you share a screen together and hang out, but not easily play games and you can’t share controls. EmuVR let’s you share controls and hang out in a room with people but only retro games via retroarch.

    If we could get a mix of the two where I could just put on my headset/glasses (in the future) join my friends room and we both kinda exist in each other’s real life room via AR sharing screens it would be pretty good.

    This is probably like a decade away, but for those of us with IRL friends who have moved really far away so hanging out in person frequently isn’t an option, it could be a ray of hope.

    Would still rather just meet up and crash over at one of our places with takeaway pizza taking turns on Resident Evil 1 until 3am.






  • This is a pretty complex topic, as a quick knee jerk I agree AI art isn’t art in the common sense, but one thing I disagree with is that all art has intent or even needs it.

    I don’t think AI art is going to or even tries to replace art as a creative pursuit. If anything it’s more likely to replace certain photography related jobs.

    Currently the main use cases are

    • Generating stock photos
    • Generating texture maps
    • Generating concept art

    None of these things really care about intent, you could argue concept art does, but a lot of the time it’s just there to set a vibe/direction/theme. All of the above will still replace jobs but not the typical everyday artists jobs, maybe stock or texture photographers though.




  • This tool is great for people who play fullscreen games, but if you play windowed it currently won’t work properly for you (even in windowed mode).

    I got it to try and bump my 1440p@60fps to 1440p@120fps without making the GPU want to take off via the frame generation, and unfortunately while it does have a windowed mode that either draws over your window (it’s wonky and slow) or a mode where it just does fullscreen but with black space to pad to your window size, which looks silly.

    I like what it does but I have other stuff I want to see on my screen while playing so want to keep my games windowed.

    I would also say if you are playing a game that supports dlss/FSR with frame generation, just use that instead as it will use frame buffer data to drive the upscaling/frame generation, which is pretty efficient and the data is already on the gpu. Lossless scaling is basically taking REALLY FAST screenshots of your game and upscaling/frame gen then drawing it over your screen quickly.


  • There is too much to respond to all, will be interesting to see how the wolfire case continues then.

    I just wanted to chime in on the last bit.

    So as you say steam wins on features, and Epic and MS have both chosen not to compete on features. It’s not that they can’t, they both have the means and money to do so, they just don’t want to invest the money on the infrastructure incase it’s a big flop I guess.

    Either way you are making out like the only valid perspective here is focusing on the game price, but as I said to me the feature set is VERY important. Literally the only reason I use steam over other platforms is the features, being able to use any controller and remap it to however I want. Knowing my saves can be transfered to any computer, streaming to the TV so the kids can play games on it etc.

    I appreciate not everyone else uses these features, but some of us do, and this is why steam is the better platform. If MS let me stream games to my TV and use controllers properly etc I would happily get game pass, but their platform is rubbish, same for EGS.

    This whole thing is just crap platforms complaining they can’t compete when they havent even tried, they just want the free publicity in the hope they can get more users “in the door”.