• Mojojojo1993@lemmy.world
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    9 months ago

    Stadia was successful. Everyone just hated on it for some reason. Didn’t get the playerbase so it was sold off. Was a fantastic service and I curse google daily

      • Mojojojo1993@lemmy.world
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        9 months ago

        Wasn’t successful in playerbase no. Was in terms of a cloud gaming system. It worked. All I neeee it to do. Didn’t hit googles lofty ideals though.

        • Katana314@lemmy.world
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          9 months ago

          It didn’t have a way to function in the event of system failure.

          Steam sometimes goes down. When that happens, people can often still play their singleplayer games. If Steam had totally failed business-wise, it either would have been sold to another publisher who would maintain access, or the games would’ve been unlocked for permanent offline play.

          Take a look at Stadia’s failure resolution strategy; they had to fully refund every person who bought a game there, because all purchases became completely unusable. Imagine if they’d gone a decade selling games to people and building off of their revenue, before encountering failure.

          • Mojojojo1993@lemmy.world
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            9 months ago

            Nothing works in a system failure. It’s a system failure.

            They can only play their download games if it doesn’t need to access steam for a reason. Yeah you can go get a Nintendo 64 and play a game. Modern games require an internet connection. Yeah it’s a downside to it but it’s like saying you can’t play when it’s a powercut. It’s what board games say to video gamers.

            Also true. An issue that has just come up with Ubisoft. They have discontinued a game. No way to access it. That’s probably the most legit point.

            Very true. Look at Sony. Look at discovery. They aren’t refunding. Are you calling them failures ?