nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoCyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.twitter.comexternal-linkmessage-square95fedilinkarrow-up1177arrow-down116file-text
arrow-up1161arrow-down1external-linkCyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.twitter.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square95fedilinkfile-text
minus-squaregmtom@lemmy.worldlinkfedilinkEnglisharrow-up1·9 months agoWhat core systems did they rework? the only one I can think of is they changed how police spawn.
minus-squareOokami38@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·9 months agoPolice spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It’s a pretty drastically different game without the DLC from the product it was at launch.
minus-squaregmtom@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·9 months agoI mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.
What core systems did they rework? the only one I can think of is they changed how police spawn.
Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It’s a pretty drastically different game without the DLC from the product it was at launch.
I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.