• wildginger@lemmy.myserv.one
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Bagging isnt sub optimal either, its just not empty brain w+m1 gameplay.

    Youre upset the racing game is more dynamic? There are many other racing games with less complex and risky strategies

    • otp@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I meant sub-optimally in terms of actually racing. Optimal speed would be getting the lowest time in the race. Bagging would be aiming to not get the fastest lap each time. I probably could’ve chosen a better word, my bad.

      I’m not upset about anything. But isn’t this post about Nintendo removing/reducing bagging? So maybe some others are upset about that change. But it seems like a good thing to me.

      • wildginger@lemmy.myserv.one
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.

        I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.

        • otp@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          I think lagging behind for OP items is less interesting than a skill-based race.

          In a party environment, those OP items are great. Bullet Bills help the new player spice up the friendly environment. But if the pro is lagging behind specifically to get OP items, I think that makes it less fun and less interesting.