• Fal@yiffit.net
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    1 year ago

    Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?

    • R0cket_M00se@lemmy.world
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      1 year ago

      Wait do you actually want your X axis inverted too?

      I think you’re just weird, dude. Adjust.

      • _dev_null@lemmy.zxcvn.xyz
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        1 year ago

        Wait do you actually want your X axis inverted too?

        Baldur’s Gate 3, its camera x-axis is inverted by default (Q looks right, E looks left).

        Took me a while, but I adjusted.

      • Fal@yiffit.net
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        1 year ago

        Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

        In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically

        • R0cket_M00se@lemmy.world
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          1 year ago

          Sounds like it’s just what you grew up on, which as I explained I understand. It felt more natural to me to just use inverted Y axis because of flight sims, but Eventually I just changed because the times changed and standards changed. I didn’t want to be the guy that had to go in and change his settings whenever someone passed me a controller so I just adapted.