I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).
They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.
I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).
They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.