I get the joke, and I’m on both sides of the issue in a lot of ways. However a Sim City with all the non-graphical features of C:S II would still be pretty awesome. It’s far more than just graphics that makes a game. Are there any issues beyond running graphics full out? I haven’t heard of any, but maybe they’re masked by the current hate on visuals.
Placing things seems to work a little less than half the time. Worse if it’s underground. And there’s no undo button, so you’ll often end up with two of the same thing on top of each other. You can demolish one and get back some percentage of what you spent though, so it only costs you 30% (or whatever) per attempt every time the interface is screwy and doesn’t allow you to connect the things you’re looking to connect.
It’s like Legos if every piece was a slightly different shape and none of them were 90 degree angles.
I get the joke, and I’m on both sides of the issue in a lot of ways. However a Sim City with all the non-graphical features of C:S II would still be pretty awesome. It’s far more than just graphics that makes a game. Are there any issues beyond running graphics full out? I haven’t heard of any, but maybe they’re masked by the current hate on visuals.
Placing things seems to work a little less than half the time. Worse if it’s underground. And there’s no undo button, so you’ll often end up with two of the same thing on top of each other. You can demolish one and get back some percentage of what you spent though, so it only costs you 30% (or whatever) per attempt every time the interface is screwy and doesn’t allow you to connect the things you’re looking to connect.
It’s like Legos if every piece was a slightly different shape and none of them were 90 degree angles.
An undo button would be the best feature, especially for new players
An undo button for the last 5 or so actions within the last 3 minutes would be a god send for everyone.