If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
Since I’m enjoying the different rules shared here, here’s a (from memory) rendition of the Fate RPG rules on encountering lethal amounts of damage.
DM and player discuss and assign an appropriate and interesting condition that moves the game along. That condition may be “dying” or could be something more interesting.
Players and the GM can invoke the new player condition to gain benefits and make other rolls easier or harder. (The core FATE rule.)
Weirdly, this covers a lot of interesting cases really well:
For GMs running a game of FATE, I recommend watching the “The Princess Bride”, which milks the “dying” condition for interesting moments, in many delightful ways.