Hmm I get where you’re coming from but if told well enough, I think “bad” or “sad” endings can absolutely work in video games. CP2077 is essentially a futuristic noir. The moral of the story is fame and infamy is bright but short and at the cost of ones life. And it’s the connections you make with people that may outlast you. The story was what carried me through finishing it during it’s initial launch. I think if they had more content and interactions in the city to make it more “alive”, then it would’ve been even more, even after all the updates and dlc, imo.
Hmm I get where you’re coming from but if told well enough, I think “bad” or “sad” endings can absolutely work in video games. CP2077 is essentially a futuristic noir. The moral of the story is fame and infamy is bright but short and at the cost of ones life. And it’s the connections you make with people that may outlast you. The story was what carried me through finishing it during it’s initial launch. I think if they had more content and interactions in the city to make it more “alive”, then it would’ve been even more, even after all the updates and dlc, imo.