Ahead of the city builder’s release on October 24, the devs want to “manage expectations on performance.”

  • Aielman15@lemmy.world
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    10 months ago

    I’m kind of used to devs releasing apologies for their games after a bad release and the following review bombing. It’s almost guaranteed to happen for any modern AAA game, it’s the sorry state of the industry. But now, we’ve reached a point where devs apologize for their games before they’re even released. This shit is hilarious.

    What’s next? “We’re going to release a game four years from now. You should temper your expectations, it’s probably going to suck.”

    I mean, kudos to them for warning the potential customers, instead of lying to them or luring them in with nice trailers and trying to silence journalists by prohibiting them from showing game footage (I think I remember someone doing that…). Although I’m not sure how I should thank them. Should I buy the game because they were honest? Or should I not buy it, because, well, they were honest? I’m confused.

    • hiddengoat@kbin.social
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      10 months ago

      Given that Paradox has near decade-long lifecycles for their games the launch window is utterly meaningless. Hell, Europa Universalis IV had an expansion released earlier this year and it was released in 2013.

        • hiddengoat@kbin.social
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          10 months ago

          That game had the unfortunate timing of being released when everyone knew CK3 was around the corner. It ended up being seen as a stopgap release and that just got worse when CK3 came out. It got a couple of DLCs but the players just weren’t there anymore. It has some good ideas.

          • Microw@lemm.ee
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            10 months ago

            Tbf the whole game was someone taking the half-developed CK3 and slapping an antiquity simulator on top of that.

    • jedibob5@lemmy.world
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      10 months ago

      I mean, I think it just demonstrates that the problem is not on a development level, but rather on a project management and (particularly) an executive level.

      Crunch and unreasonable deadlines in the gaming industry are the norm, and there’s too much pressure from higher up to deliver a product as soon as possible, even if it isn’t 100% ready.

      Unfortunately, there’s no real good answer for this as a consumer… If the game does well, the execs who set the deadlines pocket the profits. If it does poorly, the developers who worked on it bear the brunt of it by either getting insufficient raises, an even higher level of pressure on the next game, or at worst, get laid off.

      The real answer would be widespread industry unionization. Efforts to do this are ever-so-slowly being made, but it’s not even remotely close to being a reality. I’d say that if the game appeals to you and you don’t mind performance issues at launch, buy it, but if not, then don’t.

      • hiddengoat@kbin.social
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        10 months ago

        You’re failing to take Paradox’s lifecycles into account. Even though they’re only the publisher, keep in mind that they’re used to supporting games for 8-10 years after launch. Cities: Skylines came out in 2015 and has seen continual development ever since. Its performance was also abysmal at a point, but people kept playing and the devs kept improving it to the point where nobody even fully remembers why we cared about SimCity going to shit when Cities: Skylines was right there.

      • Korkki@lemmy.world
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        10 months ago

        problem is not on a development level, but rather on a project management and (particularly) an executive level.

        In any industry as time progresses the production becomes more and more capital intensive and that needs more and bigger investors and all that capital means that there is a bigger risk and that is mitigated by the investors by requiring “their guys” to staff the management and these people are unusually really bad for the technical and actual value side of the business on the long run, because they are usually people with financial or marketing backgrounds. They fundamentally work by the logic of profit maximization and there are always easier and more surefire ways toi achieve that than with supplying a good product. It’s even worse when the end product is something that could be considered “art”. In AAA it all eventually leads into pushing bland installments under rushed deadlines for the same once successful franchise out one after another, just because that is where the risks are lowest and money is still being made.

    • AProfessional@lemmy.world
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      10 months ago

      It’s possible some machines power through it. Just don’t preorder it and wait until you know it will work for you.

    • llii@feddit.de
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      10 months ago

      Should I buy the game because they were honest? Or should I not buy it, because, well, they were honest? I’m confused.

      Wait for the release and reviews. Then decide if you want to buy the game or not.

    • pimento64@sopuli.xyz
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      10 months ago

      I would say what’s next is preemptively decrying death threats, but they already do that when they preemptively fabricate the death threats.

    • BeanMaster@lemmy.world
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      10 months ago

      It sucks, on one hand I’d prefer a delay so they can release what they’re happy with - but on the other this is a developer that I know and trust to continue working to make things better for a long time. For many other games this would leave a bitter taste, but for this one it’s a bit of a shrug for me.

  • NeuronautML@lemmy.ml
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    10 months ago

    Yeah thanks for the heads up, I’ll buy it in a year after release, when it’s patched, for 50% discount on a steam sale. Or maybe in two years foe that botched launch apology hit discount of 70%.

  • FluffyPotato@lemm.ee
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    10 months ago

    I’m more worried about it being a traffic simulator more than a city builder like the first one without any expansions. I would like to design a city I want to live in. It’s good to be honest about performance at least.

  • GreenBottles@lemmy.world
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    10 months ago

    I love the first one so much that I’ll buy this thing regardless so I don’t really care if it sucks at launch or not I’m going to enjoy it for a number of years

  • spiderkle@lemmy.ca
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    10 months ago

    Usually that means: We didn’t hire enough devs for optimization, didn’t allocate enough time for it and prioritized marketing.

    • Nighed@sffa.community
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      10 months ago

      Their marketing has been awful though. They had a great build up with all the deep dive videos… Then nothing for a month?!?

      I originally thought it was going to come out a month ago, just after the end of the videos, then was shocked to find out it was still a month away.

      I guess they wanted some time so they could address any feedback they got?