Goronmon@kbin.social to Games@lemmy.world · 1 year agoStarfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world gamewww.gamesradar.comexternal-linkmessage-square28fedilinkarrow-up1187arrow-down17file-textcross-posted to: [email protected]
arrow-up1180arrow-down1external-linkStarfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world gamewww.gamesradar.comGoronmon@kbin.social to Games@lemmy.world · 1 year agomessage-square28fedilinkfile-textcross-posted to: [email protected]
minus-squaredan1101@lemm.eelinkfedilinkEnglisharrow-up17arrow-down1·edit-21 year agoIt’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.
minus-squareGreenMario@lemm.eelinkfedilinkEnglisharrow-up7·1 year agoUC Secdef: choose to remain undercover or go double agent and side with pirates UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED] Ryujin: I think there’s three possible outcomes there. There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.
It’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.
UC Secdef: choose to remain undercover or go double agent and side with pirates
UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]
Ryujin: I think there’s three possible outcomes there.
There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.