Increasingly I find it depending mostly on what the game was built for… I was raised, if you will, on PC point and shoots, and so my preference is for mouse and keyboard. But even a lot of AAA games these days that are console ports have noticeable pointer lag and aggressive reticule gravity or other aids. I find these really frustrating since they interfere with the 1:1 sense you get with motion on a mouse, so I’ll switch to a controller instead.
Hogwarts Legacy is an example of a recent AAA release that has such heavy reticule gravity that sometimes the best strategy is to just hold an analog stick forward and not move it (e.g. in the broom races)… I hate this kind of thing but I feel like it’s something you put up with as a PC gamer due to the popularity edge the consoles have. At least it tends to be games where fast aiming isn’t a huge factor.
Increasingly I find it depending mostly on what the game was built for… I was raised, if you will, on PC point and shoots, and so my preference is for mouse and keyboard. But even a lot of AAA games these days that are console ports have noticeable pointer lag and aggressive reticule gravity or other aids. I find these really frustrating since they interfere with the 1:1 sense you get with motion on a mouse, so I’ll switch to a controller instead.
Hogwarts Legacy is an example of a recent AAA release that has such heavy reticule gravity that sometimes the best strategy is to just hold an analog stick forward and not move it (e.g. in the broom races)… I hate this kind of thing but I feel like it’s something you put up with as a PC gamer due to the popularity edge the consoles have. At least it tends to be games where fast aiming isn’t a huge factor.