I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Doom was interesting because it was a solution to both of those problems at once. Doom shouldn’t be a cover shooter, but hunting for health packs is not action packed or fun, so the enemies became health packs.