• curiousaur@reddthat.com
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    13 days ago

    I was playing tag with my kid yesterday. He’s 3, almost 4. He’s very fast for his age, but not as fast as me. He asked to play tag because he just learned it in school. I could dodge to the side as he was getting close and change direction. I could fake him out. I could sprint to the other side of our 1 acre meadow to creat space. But he just kept coming. Smiling and laughing the whole time. I’m starting to get winded. Hands on my knees for a second after a sprint, but only for a second as he’s closed the gap already. His undeterred motivation and pace was scary. He was going to get me eventually, and he seemed to know it.

    I now know how the victims of Chucky must have felt.

      • WoodScientist@sh.itjust.works
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        13 days ago

        You know, this is actually the type of fear that the zombie horror genre really reverses back on us. Classic zombies are not fast. They’re not smart. They can’t run, climb, or plan elaborate traps. They have no sharp claws or terrifyingly large teeth. You can outrun them at a brisk walk.

        But what makes them so dangerous is that they’re relentless. If they get your scent, they’ll follow you and keep following you. Blow their legs off and they’ll crawl towards you. Remove all their limbs and they’ll slither like a snake towards you. Only destroying their brain can stop them.

        If you’re on foot, it is virtually impossible to escape them, as they’ll just keep on coming. And while you need to sleep, they don’t. They can just keep right on shuffling towards you 24/7. If on foot being chased by a zombie, your best bet is probably to find a river you can swim across that will sweep them away. Oh, and of course, they are rarely alone.

        Zombies are predators that turn our species’s natural hunting strategy back upon us.

        • wizardbeard@lemmy.dbzer0.com
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          13 days ago

          Not really related, but it makes me sad that this isn’t easily possible in Project Zomboid. It’s the exact sort of feeling I want from it.

          • Leonixster@lemmy.blahaj.zone
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            13 days ago

            Could you not adjust the settings so zombies see/hear you very easily and from far away, as well as making hordes a bigger amount for the feeling of being hunted by a pack? I haven’t played the recent unstable versions so idk if they added other things that zombies can do to find you, like smell or whatnot

            • wizardbeard@lemmy.dbzer0.com
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              13 days ago

              You can adjust settings, and I do, but once you clear an area if you stay near the area the options are either “randomly spawn in zombies where you’ve cleared” (ignoring whether a zombie could actually path there or not, last I tested it) or “no more zombies”. There’s no built in way I know of to simulate a glob coming in from the edges of your safe zone if the edges are farther out than the limit of cells it simulates around you.

              I could probably get something together with the horde night mod. Just haven’t had time to tinker lately.

  • ChickenLadyLovesLife@lemmy.world
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    13 days ago

    Fun fact: the guy who first proposed this “running man” hypothesis about persistence hunting in the late 1960s (Grover Krantz) was better known as a staunch advocate for the existence of Bigfoot. Personally, I can’t believe that anybody could still believe in Bigfoot - it’s so obviously just a Yeti in a gorilla suit.

    For some weird reason, Krantz’s skeleton and that of his favorite dog are on display at the Smithsonian.

    • jnod4@lemmy.ca
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      13 days ago

      The father of modern day physics changed course and started studying alchemy, chronology, biblical interpretation, losing himself to mysticism. He’d probably research big foot if he was alive as well. That doesn’t mean I’m going to dismiss his real magnum opus

        • ChickenLadyLovesLife@lemmy.world
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          12 days ago

          Wikipedia politely labels persistence hunting as “conjecture”. It’s interesting that pretty much everything important from our ancestral past (e.g. fire-making, flint-napping tools, spears, skins and furs etc.) can be and regularly is reproduced by modern people. But somehow you never see modern people jogging down deer and killing them - even with the benefits of modern footwear, portable water containers, a carbohydrate-rich diet for energy, and GPS trackers.

          somehow made it into popular science

          The “somehow” as far as I can tell is the David Attenborough documentary bit that supposedly shows a Khoi-San hunter doing it. Richard Lee and a team of Harvard anthropologists extensively studied the !Kung (a Khoi-San people) during the '60s and '70s and there was never a mention in any of the literature this produced about these people engaging in persistence hunting. What they did describe was the practice of hunting with poisoned spears and arrows and then tracking the wounded, poisoned animal for days until it dropped and could be butchered. Needless to say, this is not persistence hunting.

          The popular anthropologist Marvin Harris also featured Krantz’ work is his final book Our Kind (which is where I first heard of it), but I don’t think enough people read that book for it to have been the source of the idea’s current popularity.

    • Alcoholicorn@mander.xyz
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      13 days ago

      Did you try just picking them up and having a towel or blanket underneath in case they want to dig their claws into something, and hand in their shoulders in case they try to escape? That’s what Ive done for years and it is so much less stressful on everyone involved.

      • AeonFelis@lemmy.world
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        13 days ago

        The problem is getting a hold of them in the first place. They just bolt from one hiding place to another, and I say “hiding place” but they’re not as much “hidden” as “hard to reach when you are a human-sized human”. The only reason I eventually manage to catch them is that ambush predators get tired quicker than persistence predators.

          • A Wild Mimic appears!@lemmy.dbzer0.com
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            13 days ago

            Mine know that it’s vet time the second i get the transport boxes out of storage. I have to be pretty silent while they sleep so they don’t notice that, or else i have to use persistance predation too.

            e: a possible workaround is to store the transport boxes in different places everytime, but my options are limited.

            • zaperberry@lemmy.ca
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              12 days ago

              Hey I don’t have cats so it might be a bit different, but I’ve had a few dogs over the years and I figure it would be similar. Your cats probably associate the carriers with going to the vet which it sounds like they’re not a fan of. Their thought process is probably carrier = vet = no thank you.

              Have you tried to put them into the carrier without actually taking them to the vet? Drop some treats in there, let them explore it at their own pace, close it for a minute or two, and then either reward or praise them after release? Keep progressing to the point that treats are no longer required to lure them and they enter on their own, but still reward them on release. Rinse and repeat (and repeat and repeat and repeat). Over time they may change their attitude towards the carrier their mindset may turn into carrier = treats and praise.

              If they’re not food motivated you may have to use alternate bait such as toys or nip.