Online gaming has become an integral part of our lives, offering us the opportunity to connect with friends and players from around the world. However, as technology evolves and new games are developed, older titles must inevitably make way for the future. Electronic Arts (EA), one of the gaming ind
The problem with changing from company-owned servers to private servers is the question who will maintain the server software.
Making it open source is not always an option because I can imagine there is a lot of shared code with other projects which the company want to keep propriety. This means the company would have to maintain the code for others to be able to host the servers, which I doubt makes financial sense.
I‘m pretty sure the assets such as textures need to be installed in the client anyway and the server code does not necessarily need to be open source to make it available for use.
But you‘re correct. Neither the game nor the server software would be maintainable (same as, for example nvidia drivers btw) but it would take away the „kill switch“ for bought software. As long as no major changes come to the system, they would be runnable. Even indefinitely if you dockerize it or otherwise use virtualization.
That would be my minimal goal. But actually, I think there is no reason to keep the majority of the code under wraps. Certain game mechanics and assets are patented anyway. There is no use in having them and breaking the law when using them.
The problem with changing from company-owned servers to private servers is the question who will maintain the server software.
Making it open source is not always an option because I can imagine there is a lot of shared code with other projects which the company want to keep propriety. This means the company would have to maintain the code for others to be able to host the servers, which I doubt makes financial sense.
I‘m pretty sure the assets such as textures need to be installed in the client anyway and the server code does not necessarily need to be open source to make it available for use.
But you‘re correct. Neither the game nor the server software would be maintainable (same as, for example nvidia drivers btw) but it would take away the „kill switch“ for bought software. As long as no major changes come to the system, they would be runnable. Even indefinitely if you dockerize it or otherwise use virtualization.
That would be my minimal goal. But actually, I think there is no reason to keep the majority of the code under wraps. Certain game mechanics and assets are patented anyway. There is no use in having them and breaking the law when using them.