• SorteKanin@feddit.dk
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    17 hours ago

    menu system

    I think you are vastly underestimating how complicated menu systems and UI in games are. I have a friend who works as a professional game developer in a small studio and far as I heard, he’s spent most of his time just working on their UI/menus.

    Changing these things is neither easy nor fast.

    • irmoz@lemmy.world
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      40 minutes ago

      The ROR2 new game menu has only a few elements:

      • Character select
      • loadout select
      • difficulty select
      • artifact select
      • DLC select

      That’s it.

      I know it isn’t completely trivial, but as someone with many years of experience making (small) indie games, I know for a fact that a menu like that is onshould only be changing a few global variables. It’s a frontend with very little backend to consider.

      Something like that is not a year’s work. I could agree with a month, and even at that, most of it will be testing, not design.

      And tbh - the main problem with it isn’t even its design (the design is fine) just its controls. You inexplicably have to use the D-pad for character select, but the analogy stick for everything else, apart from switching to difficult select with R2. Why not navigate the whole menu with either D-pad or left stick? That should only take a week to fix at the absolute maximum, unless they’ve managed to tie the code in a spaghettified knot that’s unnecessarily coupled with actual game mechanics.

    • digitalnuisance@infosec.pub
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      4 hours ago

      Correct. Once again, Gamers take developers for granted because something LOOKS like it’s simple, but it rarely ever is. It’s hella frustrating to deal with this every day as a dev, but I guess that’s what you sign up for in this line of work.