• UsernameLost@lemmy.ml
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    9 months ago

    Man, it was really cool growing up with the evolution of graphics. Went from N64 to PS1, Xbox, and all the way through today. Every step of the way was awesome

    • M500@lemmy.ml
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      9 months ago

      I completely agree. I think the 360 era was the last time it felt like there was a huge jump in graphics. Everything since then seems to just be a slow drip of improvements.

      I’m not saying thing aren’t amazing these days, but ps4 vs ps5 isn’t as different as ps1 to ps2 was.

      • HerrVorragend@lemmy.world
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        9 months ago

        I play games since the 8-bit era.

        The last time I was amazed by graphics was when playing GTA V on my PS3 around 10 years ago.

        It felt like a next gen game on a last gen console (because it was).

        Everything since then has only seen gradual change it seems.

        • Björn Tantau@swg-empire.de
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          9 months ago

          Strange how perception works. The last time I was really amazed by graphics was with Unreal. I could admire the castle in the intro for hours.

          The Doom 3 alpha was astonishing as well. But by the time it was released it felt like just another gradual advancement among all the other games.

          Maybe it’s a console vs PC thing where console players would get and incredible leap with each generation whereas PC players saw all the steps to reach the next generation.

      • UsernameLost@lemmy.ml
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        9 months ago

        Looking back, there were definite jumps between generations, but at the time it definitely felt gradual after xbox->360/PS2->PS3. The jump to Xbox/PS2 was incredible at the time

        • M500@lemmy.ml
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          9 months ago

          For reference, my first console was an nes. But I think the PS2 era was the last great era of games.

          Once we had online connectivity, everything kind of got worse. Broken games to be patched later, micro transactions, the loss of local multiplayer.

          I almost only play indie games these days or I emulate titles from the ps2 and earlier. It’s a shame that the magic gaming had before the internet has been lost.

    • BobsonDugnutt@lemmy.world
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      9 months ago

      I think the next ten or so years will be about graphics and the scale of maps… I imagine a pirate game where we can sail around the the whole damn world…

      Oh and the waves look really frothy and cool

    • FriendOfElphaba@sh.itjust.works
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      9 months ago

      I remember being a square with an arrow sticking out of it trying to kill dragons.

      Hell, I remember being lost in a maze of twisty little passages, all alike.

    • theatomictruth@lemmy.world
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      9 months ago

      My version is seeing the first cutscene in Resident Evil 2 and somehow convincing myself it looked indistinguishable from live action. I also remember being very impressed with Aladdin on the Sega Genesis (I had only ever seen NES games until that point)

      • KoboldCoterie@pawb.social
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        9 months ago

        Aladdin (and also Lion King) on Genesis / SNES had some ultra-smooth animation compared to anything we’d seen before!

        I was really blown away by Goldeneye on the N64, too. The fact that they got blood on them in the spot you shot them and would grab the wounded spot as they collapsed was immensely impressive at the time.

  • ZombiFrancis@sh.itjust.works
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    9 months ago

    I distinctly remember doing a double take at the intense graphics of the SNES demonstrating Super Mario World at a display in a grocery store.

    It’s hard to imagine things like that not existing yet.

  • SuckMyWang@lemmy.world
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    9 months ago

    Mind boggling doesn’t necessarily mean good. May be they meant like effects so shit it boggles the mind

    • The Snark Urge@lemmy.world
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      9 months ago

      Must be great to be a young gamer these days. They’ll never have to deal with the medium back when it had to make up for its lack of technical sophistication by hiring writers.

      • Omega_Haxors@lemmy.ml
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        9 months ago

        The Japan-only prequel to Earthbound was basically carried by its marketing. It wasn’t a great game by any stretch of the imagination.

        Big (empty) world with innovative (terrible) graphics, a challenging (unbalanced) combat system, an interesting (impossible to follow) story and packed full of content (grinding) that will keep you playing for hours (because you keep game-overing)