I don’t understand why games don’t have two modes: paid, offline single player experience, and F2P online multiplayer experience. The former ensures the game will survive once the servers shut down, and the latter is a gravy train if it works out. Surely that doesn’t add much to the development time…
I don’t understand why games don’t have two modes: paid, offline single player experience, and F2P online multiplayer experience. The former ensures the game will survive once the servers shut down, and the latter is a gravy train if it works out. Surely that doesn’t add much to the development time…
Pretty sure the new Call of Duty games work like that.