• verdigris@lemmy.ml
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    4 days ago

    Combat can be fun, but DnD in particular reeaaally drags sometimes. An excellent DM helps, but even Dimension 20 takes a full session for a big combat encounter, which is usually just exhausting IMO. I much prefer systems like PBTA that keep combat pretty breezy and improv-friendly.

    • confusedbytheBasics@lemm.ee
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      3 days ago

      Most ttrpgs are a roleplaying game glued to a strategy game and we flip flop between the games as we play. PBTA is a roleplaying game end to end. I love it with a group that enjoys roleplaying and doesn’t care for strategy.

    • Adrius@ttrpg.network
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      3 days ago

      B/X is good. When characters have d6 hp and it’s instant death at 0 the combat becomes way more serious and tense.

    • sbv@sh.itjust.works
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      4 days ago

      It isn’t just D&D. I’ve picked up Cyberpunk RED recently - combat is more streamlined, but it can still drag.

      • verdigris@lemmy.ml
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        4 days ago

        Yeah fair, most of the more granular systems go that way. I know Pathfinder fights can take a minute as well.

      • lorty@lemmygrad.ml
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        3 days ago

        Isn’t that the one where getting hit forces you to roll to not go into shock? I expected it to go fast and deadly.

    • TheRealKuni@midwest.social
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      4 days ago

      D&D 4e was unpopular but honestly I loved how streamlined it made combat. I wish they hadn’t entirely done away with it when making 5e.