stopthatgirl7@kbin.social to Technology@lemmy.world · 11 months agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square280fedilinkarrow-up1749arrow-down128file-textcross-posted to: [email protected][email protected]
arrow-up1721arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 11 months agomessage-square280fedilinkfile-textcross-posted to: [email protected][email protected]
minus-squareaidan@lemmy.worldlinkfedilinkEnglisharrow-up4·11 months agoThe reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.
The reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.