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Update on #Nautilism, my Godot sailing game! I have refactored the wave code and made some more under-the-hood tweaks. I also set up a #GitLab #CI pipeline to automatically build the game and host the builds on #gitlabpages. The repository is https://gitlab.com/TKK13909/nautilism and the website is https://nautilism-c15fcc.gitlab.io/
Please try it out and tell me what you think! I'm still trying to figure out the direction I want to take the game but I am happy to hear suggestions.
#GameDev #Godot #Sailing
I’m still figuring out the details but I have a working prototype and it uses (somewhat) accurate sail physics.
Since I’m not planning on making it super realistic, I was thinking of adding a jib and spinnaker as potential upgrades to increase the speed of the boat at certain angles. The extra sails would move on their own based on the angles and wind speed.
With regards to hiking and falling out of the boat, I’m leaning more towards a disembodied camera instead of a first-person character so probably not.
I’m not sure if I’ll add reading the water as a thing but I’ll keep it in mind!
Since I’m not planning on making it super realistic, I was thinking of adding a jib and spinnaker as potential upgrades to increase the speed of the boat at certain angles. The extra sails would move on their own based on the angles and wind speed.
With regards to hiking and falling out of the boat, I’m leaning more towards a disembodied camera instead of a first-person character so probably not.
I’m not sure if I’ll add reading the water as a thing but I’ll keep it in mind!
That sounds great! I’m looking forward to seeing it.