I currently have a 1 TiB NVMe drive that has been hovering at 100 GiB left for the past couple months. I’ve kept it down by deleting a game every couple weeks, but I would like to play something sometime, and I’m running out of games to delete if I need more space.
That’s why I’ve been thinking about upgrading to a 2 TiB drive, but I just saw an interesting forum thread about LVM cache. The promise of having the storage capacity of an HDD with (usually) the speed of an SSD seems very appealing, but is it actually as good as it seems to be?
And if it is possible, which software should be used? LVM cache seems like a decent option, but I’ve seen people say it’s slow. bcache is also sometimes mentioned, but apparently that one can be unreliable at times.
Beyond that, what method should be used? The Arch Wiki page for bcache mentions several options. Some only seem to cache writes, while some aim to keep the HDD idle as long as possible.
Also, does anyone run a setup like this themselves?
For many games, the loading times are not thaaaat different when comparing HDD vs SSD vs NVME. (Depends on how impatient you are tbh.) And it barely affects FPS.
The biggest appeal of NVME/SSD for me is having a snappy OS.
So I would put your rarely played games on a cheap, big HDD and keep your OS and a couple of the most frequent games on the NVME.
I find it to be a much simpler solution than setting up a multi tiered storage system.
Some sources:
https://www.pcgamer.com/anthem-load-times-tested-hdd-vs-ssd-vs-nvme/
https://reddit.com/r/playark/comments/3bzqf6/benchmark_loading_time_ssd_vs_hdd/
https://forum.dcs.world/topic/189139-ssd-vs-hdd-dcs-loading-times/
Seconded, move the games to the NVME if you notice slow load times or textures not rendering quickly enough.
Thanks for citing sources
It actually performed decent until Apple gimped the SSD part to a mere 32 GB (down from 128 GB) in newer iMac models.