Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.
Would this impede your sense of advancement, or are character feats and non-combat items enough?
I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.
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It’s really all about context. If we’re all playing Harry Potter-esque mages, we’re not worried about swords and shields, generally. If I’m playing as Aragorn or Boromir, my expectations will be very different.