If D&D’s CR is notorious for being bad and having nothing but perfectly balanced encounters is long term boring, why not just stick to CR religiously and let the two problems cancel each other out?
If D&D’s CR is notorious for being bad and having nothing but perfectly balanced encounters is long term boring, why not just stick to CR religiously and let the two problems cancel each other out?
I think it’s more an issue of being able to know how difficult the encounter actually will be. That way it’s a conscious choice to throw an encounter at your party that will likely kill them.