• yonder@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    14 days ago

    I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

    • JohnEdwa@sopuli.xyz
      link
      fedilink
      arrow-up
      1
      ·
      13 days ago

      FSR1 is pretty bad as it’s just upscaling the static image, I agree.
      FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

      • yonder@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        13 days ago

        That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page