- cross-posted to:
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- cross-posted to:
- [email protected]
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
They can still kind of kill physical games with good service. The whole “honey rather than vinegar” argument.
That’s what happened with the PSVita. While overpriced game cartridges existed, most of its lifespan people were buying its games digitally which worked great for indie developers that didn’t have a budget for physical releases.
I mean… that is what happened on PC. I know people forget we exist, but basically anyone who was “a gamer” back in the early 00s embraced digital distribution and Steam for a reason. Because after the third time that you have done four disc swaps and entered three 30 character keys to play Neverwinter Nights 1? That shit gets REAL old. Same with needing to be aware of what order to install what patches so as to not brick Dawn of War: Soulstornm and have to reinstall everything.
Contrast that with double clicking something in fricking Impulse and then waiting 30 minutes for it to install.
Which is kind of what you described with the Vita. Nobody wanted to have to carry two or three UMDs with them anywhere they want (let alone the rise of indie games that never had a digital release). Tinfoil, but I strongly suspect Nintendo made a big deal about not licking cartridges so that the Jeff Gerstmanns of the world would… lick that shit. Which led to the meme and people wanting to buy cartridges.
My memory may be hazy, but I recall the mainstream acceptance of the digital distribution model on PC as more of an early 2010’s thing. People hated Steam at launch, having yet another launcher you had to download which was basically just DRM for Half-Life 2 and Counter-Strike.
It wasn’t until their marketplace opened up and they offered very attractive sales that people came around to it eventually.