I would like to state, while its not said it’s implied, the statement “palworld is dead” is not correct anyway, Palworld is currently ranked 34th in players active on it at the moment on steam at 37,000 players playing. Obviously it declined from initial release because the game doesn’t have much replayability. Similar to ark, once you have played it once, you played it a billion times, aside from the order you catch your pals, there isn’t any difference between runs, and unlike ark, there is no incentive to log on daily to verify you wern’t raided, pals aren’t starving etc. It’s a game you play every once and awhile with your friends then ignore it for months. If anyone in their company expected infinite growth from a game with this kind of style, thats kind of on them.
I would like to state, while its not said it’s implied, the statement “palworld is dead” is not correct anyway, Palworld is currently ranked 34th in players active on it at the moment on steam at 37,000 players playing. Obviously it declined from initial release because the game doesn’t have much replayability. Similar to ark, once you have played it once, you played it a billion times, aside from the order you catch your pals, there isn’t any difference between runs, and unlike ark, there is no incentive to log on daily to verify you wern’t raided, pals aren’t starving etc. It’s a game you play every once and awhile with your friends then ignore it for months. If anyone in their company expected infinite growth from a game with this kind of style, thats kind of on them.
I agree with all of this; but if they did want to put more into it and make it into a franchise… I absolutely wouldn’t say no.
Just make Pokemon but without all the shitty pretense.