Stamets@lemmy.worldcake to RPGMemes @ttrpg.network · 3 months ago"We've made a huge mistake"lemmy.worldimagemessage-square30fedilinkarrow-up1582arrow-down112
arrow-up1570arrow-down1image"We've made a huge mistake"lemmy.worldStamets@lemmy.worldcake to RPGMemes @ttrpg.network · 3 months agomessage-square30fedilink
minus-squareDagnet@lemmy.worldlinkfedilinkarrow-up20·3 months agoI should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
minus-squareNatanael@slrpnk.netlinkfedilinkarrow-up4·3 months agoFor extra fun, how much into the future they’re sent can be based on party stats + enemy stats
minus-squareKhrux@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down1·3 months agoTemporal Shunt already narratively does this I believe, although only for a round.
I should do that with banishment, my players used it to trivialise every combat encounter with multiple enemies. Instead of banishing to another plane, it could temporarily send that enemy into the future, would make for an interesting fight!
For extra fun, how much into the future they’re sent can be based on party stats + enemy stats
Temporal Shunt already narratively does this I believe, although only for a round.