• Talaraine@kbin.social
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    1 year ago

    It’s time developers come to grips with the fact that making choices matter is what makes it a successful game. I’m tired of storylines that don’t make any sense except to give you a world to kill people in. Sorry folks, lore is important and that takes writers.

    Stop treating them like afterthoughts.

      • AZmaybe9@lemm.ee
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        1 year ago

        Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

        Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

        • Talaraine@kbin.social
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          1 year ago

          There was so much promise in their lore!! I liked N’Erud the best but the rest didn’t really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.

    • Meowoem@sh.itjust.works
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      1 year ago

      It gets super confusing when you do stuff in the wrong order though. Missing a clue because you didn’t read the right book or something but then randomly finding the end of the quest and everyone is talking like we know all about it.